Library / Bestiary

Dragon, Outer, Vortex, Ancient

CR 19.00 Dragon LN Gargantuan HD 25

Vortex dragons are the undisputed masters of travel across the galaxies, serving as messengers and observers for the greatest outer dragons and godlike entities in the great beyond.

HP
337 (25d12+175)
AC
39, touch 6, flat-footed 39 (+33 natural, –4 size)
Init
+4
Speed
60 ft., fly 250 ft. (good)
Fort
+23
Ref
+16
Will
+20
BAB
+25
CMB
+41
CMD
51 (55 vs. trip)
Melee
bite +33 (4d6+18/19–20), 2 claws +33 (2d8+12/19–20), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
30
Aura
alien presence (300 ft., DC 29)
str
35
+12
dex
10
+0
con
25
+7
int
24
+7
wis
23
+6
cha
24
+7

breath weapon (60-ft. cone, 20d8 fire, DC 29)

collapsing breath (DC 29)

crush

fragmented strike

tail sweep

agile

galactic emissary

no breath

starflight

Universal Monster Rules

Breath Weapon (60-ft. cone, 20d8 fire, DC 29) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

Special Abilities

Agile from text
Collapsing Breath (DC 29) from text
Crush from text
Fragmented Strike from text
Galactic Emissary from text
Starflight from text
Tail Sweep from text

Feats, Traits & Items

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort
Improved Critical (bite, claw) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quicken Spell from Feat

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.

Snatch from Feat

The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth is not allowed a Reflex save against the creature's breath weapon, if it has one.

The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.

Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.

Wingover from Feat

Once each round, a creature with this feat can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature.

Bluff +35, Diplomacy +35, Fly +26, Intimidate +35, Knowledge (arcana, geography, history, nature, planes, religion) +35, Perception +34, Sense Motive +34, Spellcraft +35

spell-like abilities:
At will—Anticipate Peril (DC 18), At will—Dimension Door, At will—Entropic Shield, At will—Teleport, Greater
sorcerer spells known:
7th (5/day)—Forcecage (DC 24), 7th (5/day)—Spell Turning, 6th (7/day)—Forceful Hand, 6th (7/day)—Shadow Walk (DC 23), 6th (7/day)—True Seeing (DC 23), 5th (7/day)—Dream, 5th (7/day)—Passwall, 5th (7/day)—Telekinesis (DC 22), 5th (7/day)—Wall Of Force, 4th (7/day)—Fear (DC 21), 4th (7/day)—Scrying (DC 21), 4th (7/day)—Solid Fog, 4th (7/day)—Stoneskin (DC 21), 3rd (8/day)—Dispel Magic, 3rd (8/day)—Haste (DC 20), 3rd (8/day)—Nondetection (DC 20), 3rd (8/day)—Tongues (DC 20), 2nd (8/day)—Cat's Grace (DC 19), 2nd (8/day)—Mirror Image, 2nd (8/day)—Obscure Object (DC 19), 2nd (8/day)—Resist Energy (DC 19), 2nd (8/day)—Scorching Ray, 1st (8/day)—Feather Fall (DC 18), 1st (8/day)—Identify, 1st (8/day)—Mage Armor (DC 18), 1st (8/day)—Magic Missile, 1st (8/day)—True Strike, At will—Detect Magic, At will—Light, At will—Message, At will—Read Magic
Details
Type
Dragon
Alignment
LN
Size
Gargantuan
Senses
dragon senses, see in darkness; Perception +34
Aura
alien presence (300 ft., DC 29)
Languages
Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Infernal
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
43 House/Core 4 Recognized publisher
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Quicken Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Snatch (Feat) — cites Paizo Inc.
  • Uses feat: Staggering Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Wingover (Feat) — cites Paizo Inc.
  • Knows spell: Anticipate Peril (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Entropic Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Forcecage (Spell) — core content under OGL 1.0a
  • Knows spell: Spell Turning (Spell) — core content under OGL 1.0a
  • Knows spell: Forceful Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Shadow Walk (Spell) — core content under OGL 1.0a
  • Knows spell: True Seeing (Spell) — core content under OGL 1.0a
  • Knows spell: Dream (Spell) — core content under OGL 1.0a
  • Knows spell: Passwall (Spell) — core content under OGL 1.0a
  • Knows spell: Telekinesis (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Force (Spell) — core content under OGL 1.0a
  • Knows spell: Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Scrying (Spell) — core content under OGL 1.0a
  • Knows spell: Solid Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Stoneskin (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Nondetection (Spell) — core content under OGL 1.0a
  • Knows spell: Tongues (Spell) — core content under OGL 1.0a
  • Knows spell: Cat's Grace (Spell) — core content under OGL 1.0a
  • Knows spell: Mirror Image (Spell) — core content under OGL 1.0a
  • Knows spell: Obscure Object (Spell) — core content under OGL 1.0a
  • Knows spell: Resist Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Scorching Ray (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Identify (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.