Dragon, Outer, Vortex, Ancient
Vortex dragons are the undisputed masters of travel across the galaxies, serving as messengers and observers for the greatest outer dragons and godlike entities in the great beyond.
- HP
- 337 (25d12+175)
- AC
- 39, touch 6, flat-footed 39 (+33 natural, –4 size)
- Speed
- 60 ft., fly 250 ft. (good)
- Init
- +4
- Melee
- bite +33 (4d6+18/19–20), 2 claws +33 (2d8+12/19–20), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite)
- BAB
- +25
- CMB
- +41
- CMD
- 51 (55 vs. trip)
- Fort
- +23
- Ref
- +16
- Will
- +20
- DR
- 15/magic
- SR
- 30
breath weapon (60-ft. cone, 20d8 fire, DC 29)
collapsing breath (DC 29)
crush
fragmented strike
tail sweep
Critical Focus, Flyby Attack, Great Fortitude, Improved Critical (bite, claw), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Snatch, Staggering Critical, Wingover
<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>
<p class="stat-block-1"> Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.</p>
Bluff +35, Diplomacy +35, Fly +26, Intimidate +35, Knowledge (arcana, geography, history, nature, planes, religion) +35, Perception +34, Sense Motive +34, Spellcraft +35
- Type
- Dragon
- Alignment
- LN
- Size
- Gargantuan
- Senses
- dragon senses, see in darkness; Perception +34
- Languages
- Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Infernal
- Source
- Bestiary 4
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Uses feat: Critical Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Quicken Spell (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Staggering Critical (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Anticipate Peril (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dimension Door (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Entropic Shield (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Teleport, Greater (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Forcecage (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Spell Turning (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Forceful Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shadow Walk (Spell)House/Core — covered by the site's Section 15.
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Knows spell: True Seeing (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dream (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Passwall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Telekinesis (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Wall Of Force (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fear (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Scrying (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Solid Fog (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stoneskin (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dispel Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Haste (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Nondetection (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Tongues (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cat's Grace (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mirror Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Obscure Object (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resist Energy (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Scorching Ray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Feather Fall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Identify (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
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Knows spell: True Strike (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Message (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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