Library / Bestiary

Dragon, Primal, Cloud, Ancient

CR 18.00 Dragon CN Gargantuan HD 24

This spell is from the Pathfinder RPG Advanced Player's Guide.

Cloud dragons stay out of the complicated political schemes and obsessions of other dragons (especially the chromatic dragons), preferring to live their lives freely and as the whim to travel strikes them. Exploration and viewing new lands from far above are the cloud dragon's greatest joy, rivaled only by speaking with new creatures and gaining exotic treasures from them. They keep lairs on high mountain peaks, but are often away on journeys of discovery, returning home only when they've claimed a new treasure that needs to be placed in safekeeping back home.

HP
324 (24d12+168)
AC
36, touch 4, flat-footed 36 (-2 Dex, +32 natural, -4 size)
Init
+2
Speed
40 ft., fly 250 ft. (clumsy), swim 40 ft.
Fort
+21
Ref
+12
Will
+21
BAB
+24
CMB
+39
CMD
47 (51 vs. trip)
Melee
bite +32 (4d6+16/19-20 plus 2d6 sonic), 2 claws +32 (2d8+11), tail slap +29 (2d8+16), 2 wings +29 (2d6+5)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
29
Aura
frightful presence (300 ft., DC 28)
str
32
+11
dex
7
-2
con
25
+7
int
20
+5
wis
24
+7
cha
23
+6

breath weapon (60-ft. cone, 20d8 electricity, DC 29)

crush

tail sweep

cloud form (24 rounds/day)

Universal Monster Rules

Breath Weapon (60-ft. cone, 20d8 electricity, DC 29) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Cloud Form (24 rounds/day) from text
Crush from text
Tail Sweep from text

Feats, Traits & Items

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Dazzling Display from Feat

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Diplomacy) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Snatch from Feat

The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth is not allowed a Reflex save against the creature's breath weapon, if it has one.

The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.

Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.

Weapon Focus (bite, claws) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Appraise +32, Diplomacy +39, Fly +11, Intimidate +33, Knowledge (local) +32, Knowledge (planes) +32, Perception +34, Sense Motive +34, Stealth +13, Survival +34, Swim +46

spell-like abilities:
At will—Fog Cloud, At will—Obscuring Mist, At will—Solid Fog, At will—Wind Walk (DC 22), 3/day—Cloudkill (DC 21)
spells known:
6th (5/day)—Chain Lightning (DC 22), 6th (5/day)—Dispel Magic, Greater, 5th (7/day)—Cone Of Cold (DC 21), 5th (7/day)—Dismissal (DC 21), 5th (7/day)—Teleport, 4th (7/day)—Elemental Body I, 4th (7/day)—Ice Storm, 4th (7/day)—Geas, Lesser (DC 20), 4th (7/day)—River Of Wind (DC 20), 3rd (7/day)—Arcane Sight, 3rd (7/day)—Cloak Of Winds (DC 19), 3rd (7/day)—Stinking Cloud (DC 19), 3rd (7/day)—Suggestion (DC 19), 2nd (8/day)—Eagle's Splendor (DC 18), 2nd (8/day)—Glitterdust (DC 18), 2nd (8/day)—Gust Of Wind (DC 18), 2nd (8/day)—Locate Object, 2nd (8/day)—See Invisibility, 1st (8/day)—Alter Winds (DC 17), 1st (8/day)—Charm Person (DC 17), 1st (8/day)—Detect Secret Doors, 1st (8/day)—Erase (DC 17), 1st (8/day)—True Strike, At will—Dancing Lights, At will—Detect Poison, At will—Light, At will—Mage Hand, At will—Message, At will—Prestidigitation (DC 16), At will—Read Magic, At will—Resistance (DC 16), At will—Touch Of Fatigue (DC 16)
Details
Type
Dragon
Alignment
CN
Size
Gargantuan
Senses
dragon senses, mist vision; Perception +34
Aura
frightful presence (300 ft., DC 28)
Languages
Auran, Common, Draconic, Elven
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
45 House/Core 3 Recognized publisher
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Dazzling Display (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Snatch (Feat) — cites Paizo Inc.
  • Uses feat: Staggering Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Fog Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Solid Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Wind Walk (Spell) — core content under OGL 1.0a
  • Knows spell: Cloudkill (Spell) — core content under OGL 1.0a
  • Knows spell: Chain Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Cone Of Cold (Spell) — core content under OGL 1.0a
  • Knows spell: Dismissal (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Elemental Body I (Spell) — core content under OGL 1.0a
  • Knows spell: Ice Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Geas, Lesser (Spell) — core content under OGL 1.0a
  • Knows spell: River Of Wind (Spell) — core content under OGL 1.0a
  • Knows spell: Arcane Sight (Spell) — core content under OGL 1.0a
  • Knows spell: Cloak Of Winds (Spell) — core content under OGL 1.0a
  • Knows spell: Stinking Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
  • Knows spell: Eagle's Splendor (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Gust Of Wind (Spell) — core content under OGL 1.0a
  • Knows spell: Locate Object (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Alter Winds (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Secret Doors (Spell) — core content under OGL 1.0a
  • Knows spell: Erase (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Fatigue (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.