Library / Bestiary

Dragon, Primal, Umbral, Adult

CR 14.00 Dragon CE Huge
STR
27
DEX
10
CON
21
INT
20
WIS
21
CHA
20
HP
195 (17d12+85)
AC
29, touch 8, flat-footed 29 (+21 natural, -2 size)
Speed
40 ft., fly 200 ft. (poor)
Init
+4
Melee
bite +23 (2d8+12/19-20), 2 claws +23 (2d6+8), tail slap +21 (2d6+12), 2 wings +21 (1d8+4)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+17
CMB
+27
CMD
37 (41 vs. trip)
Fort
+15
Ref
+10
Will
+15
DR
5/magic
SR
25

breath weapon (50-ft. cone, DC 23, 12d8 negative energy, DC 23)

crush

shadow breath (6 Str)

ghost bane

umbral scion

Hover, Imp. Critical (bite), Imp. Initiative, Imp. Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Vital Strike

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Bluff +25, Diplomacy +25, Fly +16, Knowledge (arcana, local, planes) +25, Perception +25, Sense Motive +25, Stealth +18, Survival +25

spell-like abilities:
At will—Darkness, At will—Shadow Walk, At will—Vampiric Touch
spells known:
3rd (5/day)—Dispel Magic, 3rd (5/day)—Inflict Serious Wounds, 2nd (7/day)—Command Undead, 2nd (7/day)—Invisibility, 2nd (7/day)—Web, 1st (8/day)—Grease, 1st (8/day)—Inflict Light Wounds, 1st (8/day)—Magic Missile, 1st (8/day)—Reduce Person, 1st (8/day)—Shield, At will—Bleed, At will—Detect Magic, At will—Detect Poison, At will—Disrupt Undead, At will—Mage Hand, At will—Ray Of Frost, At will—Read Magic
Details
Type
Dragon
Alignment
CE
Size
Huge
Senses
dragon senses; Perception +25
Languages
Abyssal, Common, Draconic, Undercommon, 2 more
Source
Bestiary 2
Sources Used in This Record
23 House/Core
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Darkness (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shadow Walk (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Vampiric Touch (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Inflict Serious Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Command Undead (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Web (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Grease (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Inflict Light Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Missile (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Reduce Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bleed (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Disrupt Undead (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ray Of Frost (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.