Dragon, Primal, Umbral, Adult
- HP
- 195 (17d12+85)
- AC
- 29, touch 8, flat-footed 29 (+21 natural, -2 size)
- Speed
- 40 ft., fly 200 ft. (poor)
- Init
- +4
- Melee
- bite +23 (2d8+12/19-20), 2 claws +23 (2d6+8), tail slap +21 (2d6+12), 2 wings +21 (1d8+4)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- BAB
- +17
- CMB
- +27
- CMD
- 37 (41 vs. trip)
- Fort
- +15
- Ref
- +10
- Will
- +15
- DR
- 5/magic
- SR
- 25
breath weapon (50-ft. cone, DC 23, 12d8 negative energy, DC 23)
crush
shadow breath (6 Str)
ghost bane
umbral scion
Hover, Imp. Critical (bite), Imp. Initiative, Imp. Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Vital Strike
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
Bluff +25, Diplomacy +25, Fly +16, Knowledge (arcana, local, planes) +25, Perception +25, Sense Motive +25, Stealth +18, Survival +25
- Type
- Dragon
- Alignment
- CE
- Size
- Huge
- Senses
- dragon senses; Perception +25
- Languages
- Abyssal, Common, Draconic, Undercommon, 2 more
- Source
- Bestiary 2
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Vital Strike (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Darkness (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shadow Walk (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Vampiric Touch (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dispel Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Inflict Serious Wounds (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Command Undead (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Invisibility (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Web (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Grease (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Inflict Light Wounds (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Reduce Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shield (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Bleed (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Poison (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Disrupt Undead (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ray Of Frost (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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