Library / Bestiary

Dragon, Primal, Umbral, Ancient

CR 19.00 Dragon CE Gargantuan

Cruel and sadistic, umbral dragons prefer the taste of undead flesh or ghostly ectoplasm, yet never turn down opportunities to consume living flesh.

STR
35
DEX
8
CON
25
INT
24
WIS
25
CHA
24
HP
337 (25d12+175)
AC
38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Speed
40 ft., fly 250 ft. (clumsy)
Init
+3
Melee
bite +33 (4d6+18/19-20), 2 claws +33 (2d8+12), tail slap +31 (2d8+18), 2 wings +31 (2d6+6)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
BAB
+25
CMB
+41
CMD
50 (54 vs. trip)
Fort
+21
Ref
+13
Will
+21
DR
15/magic
SR
30

breath weapon (60-ft. cone, 20d8 neg. energy, DC 29)

create shadows

crush

shadow breath (10 Str)

tail sweep

ghost bane

umbral scion

Bleeding Critical, Critical Focus, Flyby Attack, Greater Vital Strike, Hover, Imp. Critical (bite), Imp. Initiative, Imp. Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Vital Strike

Bleeding Critical from Feat

<p class="stat-block-1"> Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.</p>

Critical Focus from Feat

<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Appraise +35, Bluff +35, Diplomacy +35, Fly +13, Knowledge (arcana, local, planes, religion) +35, Perception +35, Sense Motive +35, Spellcraft +35, Stealth +21, Survival +35

spell-like abilities:
At will—Darkness, At will—Project Image, At will—Shadow Walk, At will—Vampiric Touch, 3/day—Finger Of Death
spells known:
7th (5/day)—Destruction, 7th (5/day)—Limited Wish, 6th (7/day)—Harm, 6th (7/day)—Mislead, 6th (7/day)—Veil, 5th (7/day)—Command, Greater, 5th (7/day)—Slay Living, 5th (7/day)—Teleport, 5th (7/day)—Unhallow, 4th (7/day)—Enervation, 4th (7/day)—Phantasmal Killer, 4th (7/day)—Unholy Blight, 3rd (8/day)—Dispel Magic, 3rd (8/day)—Haste, 3rd (8/day)—Inflict Serious Wounds, 3rd (8/day)—Lightning Bolt, 2nd (8/day)—Alter Self, 2nd (8/day)—Blur, 2nd (8/day)—Command Undead, 2nd (8/day)—Invisibility, 2nd (8/day)—Web, 1st (8/day)—Inflict Light Wounds, 1st (8/day)—Grease, 1st (8/day)—Magic Missile, 1st (8/day)—Reduce Person, 1st (8/day)—Shield, At will—Acid Splash, At will—Bleed, At will—Detect Magic, At will—Detect Poison, At will—Disrupt Undead, At will—Ghost Sound, At will—Mage Hand, At will—Ray Of Frost, At will—Read Magic
Details
Type
Dragon
Alignment
CE
Size
Gargantuan
Senses
dragon senses; Perception +35
Languages
Abyssal, Common, Draconic, Undercommon, 4 more
Source
Bestiary 2
Source

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