Library / Bestiary

Hamadryad

CR 15.00 Fey CG Medium
This regal woman exhibits the grace and pride of the forest's most ancient trees.

A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation. All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree.

A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.

STR
12
DEX
23
CON
23
INT
18
WIS
19
CHA
22
HP
190 (20d6+120); fast healing 5
AC
29, touch 17, flat-footed 22 (+6 Dex, +1 dodge, +12 natural)
Speed
30 ft.
Init
+6
Melee
mwk dagger +16/+11 (1d4+5/19–20)
Ranged
+2 speed composite longbow +18/+18/+13 (1d8+7/×3)
BAB
+10
CMB
+11
CMD
28
Fort
+12
Ref
+18
Will
+18
DR
10/cold iron
Racial Modifiers
+8 Craft (wood)

Druid Magic — A hamadryad can use any magic item as if she were a 20th-level druid.

Tree Meld — A hamadryad can meld with any tree (similar to meld into stone) and can remain melded with a tree as long as she wishes.

wild empathy

Woodcraft — A hamadryad has a +8 racial bonus on Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when attempting such checks.

Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +31, Perform (any one) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14

spell-like abilities:
Constant—Speak With Animals, Constant—Speak With Plants, At will—Entangle, At will—Hold Animal, At will—Rusting Grasp, At will—Tree Shape, At will—Wood Shape, 5/day—Charm Monster, 5/day—Charm Person, 5/day—Confusion, 5/day—Deep Slumber, 5/day—Neutralize Poison, 5/day—Sending, 5/day—Suggestion, 5/day—Tree Stride, 1/day—Call Lightning Storm, 1/day—Changestaff, 1/day—Heroism, Greater, 1/day—Heal, 1/day—Liveoak, 1/day—Summon Nature's Ally VIII
Details
Type
Fey
Alignment
CG
Size
Medium
Environment
temperate forests
Organization
retinue (1 plus 2–5 dryads) or court (1 plus 2–12 centaurs, 2–12 dryads, 2–8 satyrs, and 1–2 treants)
Treasure
triple (+2 speed composite longbow [+5] with 20 arrows, masterwork dagger, other treasure)
Senses
low-light vision; Perception +31
Languages
Common, Elven, Sylvan; speak with animals, speak with plants, tongues
Source
Bestiary 4
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