Library / Bestiary

Hamadryad

CR 15.00 Fey CG Medium HD 20
This regal woman exhibits the grace and pride of the forest's most ancient trees.

A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation. All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree.

A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.

HP
190 (20d6+120); fast healing 5
AC
29, touch 17, flat-footed 22 (+6 Dex, +1 dodge, +12 natural)
Init
+6
Speed
30 ft.
Fort
+12
Ref
+18
Will
+18
BAB
+10
CMB
+11
CMD
28
Melee
mwk dagger +16/+11 (1d4+5/19–20)
Ranged
+2 speed composite longbow +18/+18/+13 (1d8+7/×3)
DR
10/cold iron
Racial Modifiers
+8 Craft (wood)
str
12
+1
dex
23
+6
con
23
+6
int
18
+4
wis
19
+4
cha
22
+6

Weapons: Simple

Druid Magic — A hamadryad can use any magic item as if she were a 20th-level druid.

Tree Meld — A hamadryad can meld with any tree (similar to meld into stone) and can remain melded with a tree as long as she wishes.

wild empathy

Woodcraft — A hamadryad has a +8 racial bonus on Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when attempting such checks.

Special Abilities

Druid Magic from text
A hamadryad can use any magic item as if she were a 20th-level druid.
Tree Meld from text
A hamadryad can meld with any tree (similar to meld into stone) and can remain melded with a tree as long as she wishes.
Wild Empathy from text
Woodcraft from text
A hamadryad has a +8 racial bonus on Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when attempting such checks.

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort
Improved Iron Will from Feat

Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.

Also in: Fortune & Luck
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Mounted Combat from Feat

Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.

Stealthy from Feat

You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Escape Artist, +2 Stealth
Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +31, Perform (any one) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14

spell-like abilities:
Constant—Speak With Animals, Constant—Speak With Plants, At will—Entangle (DC 17), At will—Hold Animal, At will—Rusting Grasp, At will—Tree Shape, At will—Wood Shape (DC 18), 5/day—Charm Monster, 5/day—Charm Person (DC 17), 5/day—Confusion (DC 20), 5/day—Deep Slumber, 5/day—Neutralize Poison (DC 19), 5/day—Sending, 5/day—Suggestion (DC 19), 5/day—Tree Stride, 1/day—Call Lightning Storm, 1/day—Changestaff, 1/day—Heroism, Greater (DC 22), 1/day—Heal (DC 21), 1/day—Liveoak, 1/day—Summon Nature's Ally VIII
Details
Type
Fey
Alignment
CG
Size
Medium
Environment
temperate forests
Organization
retinue (1 plus 2–5 dryads) or court (1 plus 2–12 centaurs, 2–12 dryads, 2–8 satyrs, and 1–2 treants)
Treasure
triple (+2 speed composite longbow [+5] with 20 arrows, masterwork dagger, other treasure)
Senses
low-light vision; Perception +31
Languages
Common, Elven, Sylvan; speak with animals, speak with plants, tongues
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
31 House/Core
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Mounted Combat (Feat) — core content under OGL 1.0a
  • Uses feat: Stealthy (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Speak With Animals (Spell) — core content under OGL 1.0a
  • Knows spell: Speak With Plants (Spell) — core content under OGL 1.0a
  • Knows spell: Entangle (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Animal (Spell) — core content under OGL 1.0a
  • Knows spell: Rusting Grasp (Spell) — core content under OGL 1.0a
  • Knows spell: Tree Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Wood Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Deep Slumber (Spell) — core content under OGL 1.0a
  • Knows spell: Neutralize Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Sending (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
  • Knows spell: Tree Stride (Spell) — core content under OGL 1.0a
  • Knows spell: Call Lightning Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Changestaff (Spell) — core content under OGL 1.0a
  • Knows spell: Heroism, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
  • Knows spell: Liveoak (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Nature's Ally VIII (Spell) — core content under OGL 1.0a
View references and cross-links for Hamadryad

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.