Naga, Spirit
Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds.
Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fundamental corruption, sites they believe to be imbued with dark magics. The crypts of long-dead tyrants, the death places of great heroes, and the ruins of nefarious keeps all attract these wretched serpents.
Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such. Most commune with vague powers of death and devastation, working profane rites and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrifices.
Spirit nagas occasionally band together in small groups—some seeming to mimic the covens of hags. While a particular plot or foe might bring these deadly serpents together for a short time, spirit nagas are loyal only to themselves, and such alliances always end in deadly betrayal.
- HP
- 95 (10d8+50)
- AC
- 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, -1 size)
- Speed
- 40 ft., swim 20 ft.
- Init
- +5
- Melee
- bite +10 (2d6+6 plus poison)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +7
- CMB
- +12
- CMD
- 27 (can't be tripped)
- Fort
- +8
- Ref
- +10
- Will
- +10
Charming Gaze — As charm person, 30 feet, Will DC 20 negates. The save DC is Charisma-based.
Ability Focus (charming gaze), Combat Casting, Eschew Materials, Lightning Reflexes, Skill Focus (Perception), Stealthy
<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>
<p class="stat-block-1"> You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22,Spellcraft +11, Stealth +15, Swim +12
- Type
- Aberration
- Alignment
- CE
- Size
- Large
- Environment
- temperate marshes
- Organization
- solitary or nest (2-4)
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +22
- Languages
- Abyssal, Common
- Source
- Bestiary
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Uses feat: Combat Casting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Eschew Materials (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Stealthy (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Displacement (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fireball (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cat's Grace (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Invisibility (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Summon Swarm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cure Light Wounds (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Divine Favor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shield Of Faith (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Bleed (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Daze (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Open/Close (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ray Of Frost (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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