Library / Bestiary

Rokurokubi

CR 14.00 Monstrous Humanoid LE Medium
This peasant woman sprouts a grotesquely long neck that coils about like a snake, with razor-sharp teeth filling her gaping maw.

A rokurokubi is an evil hag-like creature who seeks to spread as much mayhem and despair as possible. Her skin ranges in hue from pale blue to muted green, so to disguise herself she must cover up her flesh with makeup and clothing, and retract her neck so it is no longer than a human's.

A rokurokubi can mate with almost any male humanoid, monstrous humanoid, or humanoid-shaped creature. Her offspring is always a rokurokubi. The mate is usually devoured once the rokurokubi tires of his presence.

STR
18
DEX
23
CON
22
INT
15
WIS
12
CHA
21
HP
195 (17d10+102)
AC
28, touch 16, flat-footed 22 (+6 Dex, +12 natural)
Speed
30 ft.
Init
+10
Melee
bite +24 (2d6+4/19–20 plus rokurokubi's curse), 2 claws +23 (1d6+4)
Space
5 ft.
Reach
5 ft. (20 ft. with bite)
BAB
+17
CMB
+21
CMD
37
Fort
+11
Ref
+16
Will
+13
DR
5/cold iron
SR
25

Weapons: Simple

Elongate Neck — A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.

Rokurokubi's Curse — Bite—injury; save Will DC 23; frequency 1 day; effect 1 Cha damage and permanently silenced after 4 Cha damage. Fully healing the Cha damage cures the silence. The save DC is Charisma-based.

No Sleep — A rokurokubi does not need to sleep and is immune to all sleep effects.

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Combat Expertise from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

Deceitful from Feat

<p class="stat-block-1"> You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26

sorcerer spells known:
6th (3/day)—Permanent Image, 5th (6/day)—Feeblemind, 5th (6/day)—Nightmare, 4th (7/day)—Charm Monster, 4th (7/day)—Confusion, 4th (7/day)—Locate Creature, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Fly, 3rd (7/day)—Keen Edge, 3rd (7/day)—Wind Wall, 2nd (7/day)—Ghoul Touch, 2nd (7/day)—Invisibility, 2nd (7/day)—Knock, 2nd (7/day)—Touch Of Idiocy, 1st (8/day)—Charm Person, 1st (8/day)—Disguise Self, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shocking Grasp, 1st (8/day)—Sleep, At will—Arcane Mark, At will—Detect Magic, At will—Detect Poison, At will—Ghost Sound, At will—Mage Hand, At will—Message, At will—Open/Close, At will—Prestidigitation, At will—Read Magic
Details
Type
Monstrous Humanoid
Alignment
LE
Size
Medium
Environment
any ruins
Organization
solitary, pair, or harem (3–6)
Treasure
standard
Senses
darkvision 60 ft.; Perception +21
Languages
Aklo, Common
Source
Bestiary 4
Sources Used in This Record
37 House/Core
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Expertise (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Deceitful (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Permanent Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Feeblemind (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Nightmare (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Confusion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Locate Creature (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fly (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Keen Edge (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wind Wall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghoul Touch (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Knock (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Touch Of Idiocy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Disguise Self (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Obscuring Mist (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shocking Grasp (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Sleep (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Arcane Mark (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghost Sound (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Open/Close (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
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