Library / Bestiary

Rokurokubi

CR 14.00 Monstrous Humanoid LE Medium HD 17
This peasant woman sprouts a grotesquely long neck that coils about like a snake, with razor-sharp teeth filling her gaping maw.

A rokurokubi is an evil hag-like creature who seeks to spread as much mayhem and despair as possible. Her skin ranges in hue from pale blue to muted green, so to disguise herself she must cover up her flesh with makeup and clothing, and retract her neck so it is no longer than a human's.

A rokurokubi can mate with almost any male humanoid, monstrous humanoid, or humanoid-shaped creature. Her offspring is always a rokurokubi. The mate is usually devoured once the rokurokubi tires of his presence.

HP
195 (17d10+102)
AC
28, touch 16, flat-footed 22 (+6 Dex, +12 natural)
Init
+10
Speed
30 ft.
Fort
+11
Ref
+16
Will
+13
BAB
+17
CMB
+21
CMD
37
Melee
bite +24 (2d6+4/19–20 plus rokurokubi's curse), 2 claws +23 (1d6+4)
Space
5 ft.
Reach
5 ft. (20 ft. with bite)
DR
5/cold iron
SR
25
Aura
nightfall (15 ft.)
str
18
+4
dex
23
+6
con
22
+6
int
15
+2
wis
12
+1
cha
21
+5

Weapons: Simple

Elongate Neck — A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.

Rokurokubi's Curse — Bite—injury; save Will DC 23; frequency 1 day; effect 1 Cha damage and permanently silenced after 4 Cha damage. Fully healing the Cha damage cures the silence. The save DC is Charisma-based.

No Sleep — A rokurokubi does not need to sleep and is immune to all sleep effects.

Special Abilities

Elongate Neck from text
A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.
No Sleep from text
A rokurokubi does not need to sleep and is immune to all sleep effects.
Rokurokubi's Curse (bite) from text
Bite—injury; save Will DC 23; frequency 1 day; effect 1 Cha damage and permanently silenced after 4 Cha damage. Fully healing the Cha damage cures the silence. The save DC is Charisma-based.

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Combat Expertise from Feat

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Deceitful from Feat

You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Bluff, +2 Disguise
Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26

sorcerer spells known:
6th (3/day)—Permanent Image, 5th (6/day)—Feeblemind (DC 20), 5th (6/day)—Nightmare (DC 20), 4th (7/day)—Charm Monster, 4th (7/day)—Confusion (DC 19), 4th (7/day)—Locate Creature, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Fly (DC 18), 3rd (7/day)—Keen Edge (DC 18), 3rd (7/day)—Wind Wall, 2nd (7/day)—Ghoul Touch (DC 17), 2nd (7/day)—Invisibility (DC 17), 2nd (7/day)—Knock, 2nd (7/day)—Touch Of Idiocy, 1st (8/day)—Charm Person (DC 16), 1st (8/day)—Disguise Self, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shocking Grasp, 1st (8/day)—Sleep (DC 16), At will—Arcane Mark, At will—Detect Magic, At will—Detect Poison, At will—Ghost Sound (DC 15), At will—Mage Hand, At will—Message, At will—Open/Close (DC 15), At will—Prestidigitation (DC 15), At will—Read Magic
Details
Type
Monstrous Humanoid
Alignment
LE
Size
Medium
Environment
any ruins
Organization
solitary, pair, or harem (3–6)
Treasure
standard
Senses
darkvision 60 ft.; Perception +21
Aura
nightfall (15 ft.)
Languages
Aklo, Common
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
37 House/Core
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Expertise (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Deceitful (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Permanent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Feeblemind (Spell) — core content under OGL 1.0a
  • Knows spell: Nightmare (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Locate Creature (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Fly (Spell) — core content under OGL 1.0a
  • Knows spell: Keen Edge (Spell) — core content under OGL 1.0a
  • Knows spell: Wind Wall (Spell) — core content under OGL 1.0a
  • Knows spell: Ghoul Touch (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Knock (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Idiocy (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Disguise Self (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Shocking Grasp (Spell) — core content under OGL 1.0a
  • Knows spell: Sleep (Spell) — core content under OGL 1.0a
  • Knows spell: Arcane Mark (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Open/Close (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
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