Rokurokubi
A rokurokubi is an evil hag-like creature who seeks to spread as much mayhem and despair as possible. Her skin ranges in hue from pale blue to muted green, so to disguise herself she must cover up her flesh with makeup and clothing, and retract her neck so it is no longer than a human's.
A rokurokubi can mate with almost any male humanoid, monstrous humanoid, or humanoid-shaped creature. Her offspring is always a rokurokubi. The mate is usually devoured once the rokurokubi tires of his presence.
- HP
- 195 (17d10+102)
- AC
- 28, touch 16, flat-footed 22 (+6 Dex, +12 natural)
- Speed
- 30 ft.
- Init
- +10
- Melee
- bite +24 (2d6+4/19–20 plus rokurokubi's curse), 2 claws +23 (1d6+4)
- Space
- 5 ft.
- Reach
- 5 ft. (20 ft. with bite)
- BAB
- +17
- CMB
- +21
- CMD
- 37
- Fort
- +11
- Ref
- +16
- Will
- +13
- DR
- 5/cold iron
- SR
- 25
Elongate Neck — A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.
Rokurokubi's Curse — Bite—injury; save Will DC 23; frequency 1 day; effect 1 Cha damage and permanently silenced after 4 Cha damage. Fully healing the Cha damage cures the silence. The save DC is Charisma-based.
No Sleep — A rokurokubi does not need to sleep and is immune to all sleep effects.
Combat Casting, Combat Expertise, Combat Reflexes, Deceitful, Improved Critical (bite), Improved Initiative, Iron Will, Weapon Finesse, Weapon Focus (bite)
Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26
- Type
- Monstrous Humanoid
- Alignment
- LE
- Size
- Medium
- Environment
- any ruins
- Organization
- solitary, pair, or harem (3–6)
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +21
- Languages
- Aklo, Common
- Source
- Bestiary 4
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