Pathfinder 1e
Mystery
Oracle
Battle Mystery
Upon reaching 20th level, you become an avatar of battle.
- Class
- Oracle
- Kind
- Mystery
- Granted Spells
- 9 levels
- Choices
- 10 revelations
Oracle mystery: Battle. Revelations are stored as separate Feat rows tagged 'Revelation:Battle'.
Bonus Spells
12
Mass Bull's Strength
16
Earthquake
Mystery Features
Final Revelation Level 20 F · Gated Unlock
Upon reaching 20th level, you become an avatar of battle. You can take a full-attack action and move up to your speed as a full-round action (you can move before or after the attacks). Whenever you score a critical hit, you can ignore any DR the target might possess. You gain a +4 insight bonus to your AC for the purpose of confirming critical hits against you. When you are below 0 hit points, you do not die until your negative total is in excess of twice your Constitution score.
Revelations
Chosen as you gain mystery choices — 10 options.
Battlecry
As a standard action, you can unleash an inspiring battlecry.
Battlefield Clarity
Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blind, deaf, frightened, panicked, paralyzed, shaken, or stu...
Combat Healer
Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, …
Iron Skin
Once per day, your skin hardens and takes on the appearance of iron, granting you DR 10/adamantine.
Maneuver Mastery
Select one type of combat maneuver.
Resiliency
You are not disabled and you do not gain the staggered condition if you are reduced to exactly 0 hit points.
Skill at Arms
You gain proficiency in all martial weapons and heavy armor.
Surprising Charge
Once per day, you can move up to your speed as an immediate action.
War Sight
Whenever you roll for initiative, you can roll twice and take either result.
Weapon Mastery
Select one weapon with which you are proficient.