Pathfinder 1e
Mystery
Oracle
Waves Mystery
Upon reaching 20th level, you become a master of cold and water.
- Class
- Oracle
- Kind
- Mystery
- Granted Spells
- 9 levels
- Choices
- 10 revelations
Oracle mystery: Waves. Revelations are stored as separate Feat rows tagged 'Revelation:Waves'.
Bonus Spells
Mystery Features
Final Revelation Level 20 F · Gated Unlock
Upon reaching 20th level, you become a master of cold and water. You can apply any one of the following feats to any cold or water spell without increasing the level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell.
Revelations
Chosen as you gain mystery choices — 10 options.
Blizzard
As a standard action, you can create a blizzard of snow and ice.
Fluid Nature
You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts.
Fluid Travel
You can walk on liquid as if it were a solid surface.
Freezing Spells
Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round.
Ice Armor
You can conjure armor of ice that grants you a +4 armor bonus.
Icy Skin
You gain resist cold 5.
Punitive Transformation
You can transform an opponent into a harmless animal as if using baleful polymorph.
Water Form
As a standard action, you can assume the form of a Small water elemental, as elemental body I.
Water Sight
You can see through fog and mist without penalty as long as there is enough light to allow you to see normal.
Wintry Touch
As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.