You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.
Alchemist Level 2 Spells
An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.
Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).
When you cast this spell, you mix special tattoo inks into a potion of your choice.
You can deliver an infusion, elixir, poison, or potion as a touch attack.
Spit poison onto weapon after drinking potion.
If you don't have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level.
For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area.
Senses undead auras within 60 feet and accelerates concentration detection.
Conceals alignment for 24 hours.
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Produces a spider swarm that fights for you.
This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening.