Library / Spells / Alchemist Spells

Alchemist Level 1 Spells

An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.

Conjuration Creation

Once during this spell's duration, you can spit a viscous liquid as a standard action.

Class Levels:
Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1
Abjuration

You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Conjuration Healing

The subject ignores the effects of addictions.

Class Levels:
Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1
Transmutation

Triples carrying capacity of a creature.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1
Divination

Target gains a bonus on one initiative check.

Class Levels:
Bard 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1 Spiritualist 1
Abjuration

The target's skin secretes a small amount of venom-resistant oils for the spell's duration.

Class Levels:
Druid 1 Witch 1 Ranger 1 Shaman 1 Alchemist 1
Divination

Your understanding of the written word becomes analytical and discerning.

Class Levels:
Cleric 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1 Inquisitor 1
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Illusion Glamer

This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Investigator 1
Transmutation

If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spell.

Class Levels:
Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1
Transmutation

Increases thrown weapon range; +1 attack.

Class Levels:
Alchemist 1 Investigator 1
Transmutation

The target's flesh becomes flexible and rubbery.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

You temporarily alter the color of your skin, hide, or scales to another option legal for your race.

Class Levels:
Druid 0 Ranger 1 Wizard 0 Sorcerer 0 Alchemist 1
Transmutation

You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.

Class Levels:
Bard 1 Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Divination

You understand all spoken and written languages.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Enchantment

You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1
Transmutation

Subject gains +5 on next Craft check.

Class Levels:
Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Conjuration Healing

Cures 1d8 damage + 1/level (max +5).

Class Levels:
Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Divination

You detect any metal objects or creatures within a 60-foot cone.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1
Divination

Reveals hidden doors within 60 ft.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Divination

Reveals undead within 60 ft.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Illusion Glamer

Changes your appearance.

Class Levels:
Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

Humanoid creature doubles in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
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