Transmutation
Digs trenches and builds hills.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Divination
As named bullet, but deals 2 points of damage for every caster level.
Class Levels:
Witch 6
Hunter 4
Ranger 4
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Transmutation
As owl's wisdom, affects 1 subject/level.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Evocation
With a sweeping gesture, you call forth mighty winds to clear a path ahead of you.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Illusion
Figment
Permanent illusion, includes sight, sound, smell, and thermal effects.
Class Levels:
Bard 6
Skald 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Conjuration
Calling
As lesser planar binding, but up to 12 HD.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 5
Elementalist Wizard 6
Transmutation
Polymorph
Turns you into a Large plant creature.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Illusion
Figment
As major image, but triggered by event.
Class Levels:
Bard 6
Skald 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Abjuration
Mobile field prevents creatures from approaching within 10 ft./level.
Class Levels:
Cleric 7
Oracle 7
Wizard 6
Psychic 7
Arcanist 6
Sorcerer 6
Summoner 5
Inquisitor 6
Spiritualist 6
Enchantment
Compulsion
Peaceful feelings harm those attempting violence.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Mesmerist 4
Warpriest 5
Illusion
Shadow
Step into shadow to travel rapidly.
Class Levels:
Bard 5
Skald 5
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Mesmerist 5
Investigator 6
Spiritualist 6
Evocation
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Class Levels:
Druid 6
Magus 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Transmutation
Restores petrified creature.
Class Levels:
Magus 6
Witch 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Enchantment
Compulsion
As suggestion, affects 1 subject/level.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Conjuration
Summoning
Summons an extraplanar creature from the 6th-level list (or 1d3 from 5th-level list).
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Warpriest 6
Spiritualist 6
Elementalist Wizard 6
Necromancy
Triggered rune panics nearby creatures.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Enchantment
Charm
Triggered rune charms creatures.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Warpriest 6
Abjuration
Create triggered wall of force.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Evocation
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 3
Oracle 6
Ranger 3
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Transmutation
Converts the top layer of the ground into hot tar.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Transmutation
You gain combat bonuses.
Class Levels:
Magus 6
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Spiritualist 6
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Mesmerist 6
Warpriest 5
Inquisitor 5
Investigator 6
Spiritualist 6
Transmutation
Polymorph
Take the form and some of the powers of a Diminutive or Huge undead.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Necromancy
Destroys 1d4/level HD of undead (max. 20d4).
Class Levels:
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Spiritualist 6