Transmutation
The targets are able to breathe water, freely.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
Hastens targeted poison's onset.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Conjuration
Creation
Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Enchantment
You gain a bonus on Diplomacy checks and performance combat checks.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Conjuration
Summoning
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.
Class Levels:
Bard 2
Skald 2
Cleric 2
Hunter 1
Medium 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Transmutation
Polymorph
Assume form of a Small or Medium humanoid.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Transmutation
You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
Polymorph
You gain some of the beneficial qualities of an animal.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Abjuration
Magically locks a portal or chest.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Creation
Creates duplicates of killing arrow.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
You grant the creature touched the ability to breathe with ease air that is contaminated with ash, spores, smoke, dust, or the like.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
Weapons are keen while you concentrate.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Evocation
You place an invisible ward upon an object that is triggered the first time a creature tries to move the object from its current location.
Class Levels:
Bard 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Occultist 2
Inquisitor 2
Transmutation
Subject gains +4 to Con for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Investigator 2
Enchantment
Compulsion
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 2
Enchantment
Compulsion
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Necromancy
As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Necromancy
Your eyes turn black and weep blood, and your teeth become jagged fangs.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Illusion
Glamer
Attacks miss subject 20% of the time.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Transmutation
Targets take fire damage; orcs get +2 Strength.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Necromancy
Slashing weapon deals bleed damage to an opponent's head.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Inquisitor 2