Library / Spells / Arcanist Spells

Arcanist Level 7 Spells

An arcanist casts arcane spells drawn from the sorcerer/wizard spell list, preparing spells and casting them spontaneously. Learn more about the Arcanist class.

Evocation

Rays hit subjects with variety of effects.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Illusion Shadow

Illusory double can talk and cast spells.

Class Levels:
Bard 6 Skald 6 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
Conjuration Creation

Creates 5-ft.-thick earthen barrier.

Class Levels:
Druid 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation

Target is damaged, staggered, and stunned.

Class Levels:
Bard 5 Skald 5 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Transmutation

Objects and creatures fall upward.

Class Levels:
Druid 8 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Evocation

Winds block vision and deal 3d6 damage per round.

Class Levels:
Druid 7 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7
Divination Scrying

As scrying, but faster and longer.

Class Levels:
Bard 6 Druid 7 Skald 6 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
Abjuration

Subject is invisible to sight and scrying; renders creature comatose.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Illusion Shadow

As shadow conjuration, but up to 6th level and 60% real.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Illusion Shadow

Creates partially real double of a creature.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Abjuration

Reflect 1d4+6 spell levels back at caster.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Transmutation

Subject can become a statue at will.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6 Elementalist Wizard 7
Evocation

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell).

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Conjuration Summoning

Summons an extraplanar creature from the 7th-level list (or 1d3 from 6th-level list).

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5 Elementalist Wizard 7
Enchantment Compulsion

Triggered rune stuns creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Necromancy

Triggered rune weakens creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Conjuration Teleportation

As teleport, but affects a touched object.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Conjuration Teleportation

As teleport, but no range limit and no off-target arrival.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Transmutation

This spell allows you to witness two divergent decisions and choose which to pursue.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Necromancy

Bring a creature to life for 24 hours.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Divination

As legend lore, but quicker.

Class Levels:
Witch 7 Shaman 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Evocation

Creates a whirlpool in water.

Class Levels:
Druid 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Conjuration Teleportation

You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.

Class Levels:
Magus 6 Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 6 Alchemist 6 Investigator 6
Enchantment Compulsion

Pleasure stuns and staggers creatures.

Class Levels:
Bard 6 Skald 6 Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
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