Evocation
Rays hit subjects with variety of effects.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Illusion
Shadow
Illusory double can talk and cast spells.
Class Levels:
Bard 6
Skald 6
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Conjuration
Creation
Creates 5-ft.-thick earthen barrier.
Class Levels:
Druid 7
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Transmutation
Target is damaged, staggered, and stunned.
Class Levels:
Bard 5
Skald 5
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Transmutation
Objects and creatures fall upward.
Class Levels:
Druid 8
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Evocation
Winds block vision and deal 3d6 damage per round.
Class Levels:
Druid 7
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Divination
Scrying
As scrying, but faster and longer.
Class Levels:
Bard 6
Druid 7
Skald 6
Witch 7
Cleric 7
Oracle 7
Shaman 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Abjuration
Subject is invisible to sight and scrying; renders creature comatose.
Class Levels:
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Illusion
Shadow
As shadow conjuration, but up to 6th level and 60% real.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Illusion
Shadow
Creates partially real double of a creature.
Class Levels:
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Abjuration
Reflect 1d4+6 spell levels back at caster.
Class Levels:
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Transmutation
Subject can become a statue at will.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Alchemist 6
Investigator 6
Elementalist Wizard 7
Evocation
For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell).
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Summoning
Summons an extraplanar creature from the 7th-level list (or 1d3 from 6th-level list).
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Elementalist Wizard 7
Enchantment
Compulsion
Triggered rune stuns creatures.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Necromancy
Triggered rune weakens creatures.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
As teleport, but affects a touched object.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
As teleport, but no range limit and no off-target arrival.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Transmutation
This spell allows you to witness two divergent decisions and choose which to pursue.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Necromancy
Bring a creature to life for 24 hours.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Divination
As legend lore, but quicker.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Evocation
Creates a whirlpool in water.
Class Levels:
Druid 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Conjuration
Teleportation
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Class Levels:
Magus 6
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 6
Alchemist 6
Investigator 6
Enchantment
Compulsion
Pleasure stuns and staggers creatures.
Class Levels:
Bard 6
Skald 6
Witch 7
Cleric 7
Oracle 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6