Library / Spells / Arcanist Spells

Arcanist Spells

An arcanist casts arcane spells drawn from the sorcerer/wizard spell list, preparing spells and casting them spontaneously. Learn more about the Arcanist class.

Abjuration

You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

Grants ability to walk on walls and ceilings.

Class Levels:
Druid 2 Magus 2 Hunter 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

As spider climb, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3
Conjuration Creation

As create pit, but filled with spikes.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Elementalist Wizard 3
Evocation

Target takes 3d6 points of fire damage and catches on fire.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Transmutation Polymorph

The target becomes flexible regardless of its actual size and mass.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Transmutation

Ammunition in the targeted firearm is less likely to misfire.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

Subject can become a statue at will.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6 Elementalist Wizard 7
Transmutation

You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2
Necromancy

Target gains the croaking spellblight.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Evocation

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell).

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Conjuration Creation

Nauseating vapors, 1 round/level.

Class Levels:
Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Conjuration Creation

2d6 damage to all creatures in area.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Transmutation

Your unarmed strikes are lethal.

Class Levels:
Druid 1 Magus 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Transmutation

Sculpts stone into any shape.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Elementalist Wizard 4
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Transmutation

Restores petrified creature.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Abjuration

Grants DR 10/adamantine.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4
Abjuration

As stoneskin, but you may divide the duration among creatures touched.

Class Levels:
Druid 6 Hunter 6 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Inquisitor 5 Investigator 5
Evocation

1d8 damage/level (max 20d8) to targets.

Class Levels:
Druid 8 Witch 8 Cleric 8 Oracle 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8
Transmutation

Your hair animates and grapples.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3
Transmutation

The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Conjuration Creation

Small hole trips creatures.

Class Levels:
Wizard 1 Arcanist 1 Sorcerer 1
Necromancy

Target quickly suffocates to death.

Class Levels:
Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Spiritualist 5 Elementalist Wizard 5
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