Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bard Level 5 Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
You conjure a small stone building on any relatively flat nonliving surface at least 20 feet square that can support its weight (such as the ocean floor or an underwater ridge).
You and allies escape an emergency by teleporting to safety.
Befuddles target's mind with swirling thoughts, penalizing combat and spellcasting abilities.
This spell functions like bladed dash, save that you can make a single melee attack against every creature you pass during the 30 feet of your dash.
Nauseates multiple targets.
This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration.
Causes living creatures within 5 ft. to fall asleep.
You wrap yourself in a protective mantle of semireal shadow.
You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts.
People believe your ridiculous speech as long as you keep talking.
Duplicates beneficial 3rd-level or lower spells cast nearby, granting their benefits to you.
You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.
Cures 1d8 damage + 1/level, affects 1 subject/level.
Blast of song deals 3d10 damage and deafens targets.
You take control of a creature's mind and implant deadly subconscious commands.
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.
As dispel magic, but with multiple targets.
Sends message to anyone sleeping.
You cause the target to perceive the world as if in a dream.
This spell is available to members of a specific ethinicity of nomadic people.
Fools scrying with an illusion.
Redirect an enemy creature's attack.
Teleports target up to 15 feet to stand upright and escape non-magical or magical restraints.