Conjuration
Creation
Wave boosts creature's speed.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Bloodrager 3
Spiritualist 3
Evocation
You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1
Evocation
Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Psychic 2
Sorcerer 2
Bloodrager 2
Transmutation
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
Class Levels:
Bard 4
Magus 3
Witch 4
Wizard 3
Sorcerer 3
Occultist 4
Bloodrager 4
Transmutation
Grants ability to walk on walls and ceilings.
Class Levels:
Druid 2
Magus 2
Hunter 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Bloodrager 1
Inquisitor 1
Transmutation
You create an aura around the target weapon that weakens a foe's magical defenses.
Class Levels:
Magus 2
Witch 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 2
Abjuration
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Psychic 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Investigator 2
Unchained Summoner 2
Transmutation
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Transmutation
This spell reduces the target's size by one size category, as if it were affected by reduce person.
Class Levels:
Druid 3
Magus 3
Witch 2
Wizard 2
Sorcerer 2
Bloodrager 2
Conjuration
Creation
Nauseating vapors, 1 round/level.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
Creation
2d6 damage to all creatures in area.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Creation
You create a stone discus, which flies at an enemy.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Sorcerer 2
Bloodrager 2
Transmutation
Your unarmed strikes are lethal.
Class Levels:
Druid 1
Magus 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Elementalist Wizard 1
Conjuration
Creation
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Class Levels:
Druid 1
Magus 2
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Transmutation
The subject gains the rock throwing and rock catching abilities.
Class Levels:
Druid 2
Magus 2
Cleric 2
Ranger 1
Wizard 2
Sorcerer 2
Bloodrager 1
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Transmutation
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Class Levels:
Druid 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
Summoning
You summon 1d4+1 giant eagles to serve as you designate.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Wizard 6
Sorcerer 6
Summoner 6
Bloodrager 4
Transmutation
You alter a creature so the touch of the sun is hostile to it.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Transmutation
You channel power into a melee weapon.
Class Levels:
Magus 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Bloodrager 1
Necromancy
Triggered rune causes nearby creatures to bleed.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Occultist 2
Warpriest 3
Bloodrager 2
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3