Conjuration
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Bloodrager 3
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
This spell charges magical runes to an explosive degree.
Class Levels:
Magus 4
Witch 6
Wizard 5
Sorcerer 5
Bloodrager 3
Necromancy
Forces attackers to roll damage twice take higher, but failing a save demoralizes them.
Class Levels:
Magus 4
Witch 4
Cleric 3
Oracle 3
Wizard 4
Sorcerer 4
Bloodrager 4
Inquisitor 3
Antipaladin 3
Transmutation
When the target is affected by this spell, its scales grow jagged spikes.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 4
Bloodrager 4
Investigator 4
Abjuration
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
Class Levels:
Magus 3
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Bloodrager 2
Spiritualist 3
Evocation
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Class Levels:
Adept 2
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Divination
Reveals invisible creatures or objects.
Class Levels:
Bard 3
Adept 2
Skald 3
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 3
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Divination
Perceive nearby creatures that are experiencing fear.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Medium 1
Ranger 2
Shaman 2
Psychic 2
Mesmerist 2
Occultist 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Illusion
Shadow
You summon a pair of claws over your hands formed from semireal material.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Antipaladin 1
Spiritualist 2
Illusion
Shadow
Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.
Class Levels:
Bard 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Bloodrager 1
Antipaladin 1
Illusion
Shadow
Create a quasi-real masterwork weapon.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Evocation
Sonic energy damages objects or creatures composed of crystal.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Elementalist Wizard 2
Abjuration
Invisible disc gives +4 to AC, blocks magic missiles.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Spiritualist 1
Transmutation
Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.
Class Levels:
Magus 2
Cleric 2
Medium 2
Shaman 2
Paladin 1
Bloodrager 1
Inquisitor 2
Evocation
Silver scales grant +5 armor bonus to AC and make unarmed/natural strikes bypass DR as silver and good.
Class Levels:
Medium 3
Wizard 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Evocation
Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.
Class Levels:
Druid 1
Magus 1
Cleric 2
Oracle 2
Ranger 1
Paladin 1
Bloodrager 1
Inquisitor 1
Abjuration
A shield of force protects you until you dismiss it in an explosion of electricity.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Evocation
Touch delivers 1d6/level electricity damage (max 5d6).
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Illusion
Figment
As mirror image, but the duplicates emit electrical damage when destroyed.
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 4
Bloodrager 4
Evocation
Deafens all within cone, 5d6 sonic damage.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
A cone of silver darts springs from your hand.
Class Levels:
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Bloodrager 3
Conjuration
Creation
Hampers vision and movement.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3