Library / Spells / Bloodrager Spells

Bloodrager Spells

A bloodrager casts arcane spells drawn from the bloodrager spell list while entering a bloodrage. Learn more about the Bloodrager class.

Abjuration

+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.

Class Levels:
Adept 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration.

Class Levels:
Magus 3 Witch 2 Medium 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Bloodrager 3 Spiritualist 2
Abjuration

You coat yourself with a thin layer of shimmering energy.

Class Levels:
Magus 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Spiritualist 1
Evocation

Erupting flames burn a target several times.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 3
Transmutation

Turns fire into light or thick smoke.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 Elementalist Wizard 2
Transmutation Polymorph

Use change shape as a swift action and surprise foes.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2
Transmutation

Those under the effects of this spell become faster in the use of thrown weapons.

Class Levels:
Magus 2 Ranger 2 Paladin 2 Bloodrager 2 Antipaladin 2
Enchantment Compulsion

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Bloodrager 3 Investigator 3
Transmutation

You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Necromancy

Ray causes 1d6 Str penalty + 1 per 2 levels.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Necromancy

Ray makes subject exhausted.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Bloodrager 3 Spiritualist 3
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Necromancy

The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.

Class Levels:
Witch 3 Cleric 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Transmutation

You infuse the target with the blood used as a material component, imparting malicious power.

Class Levels:
Druid 6 Witch 6 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Bloodrager 4 Antipaladin 4
Transmutation

Humanoid creature halves in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

As reduce person, but affects 1 humanoid creature/level.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4
Transmutation

You gain DR 5/piercing and +4 to CMD against disarm attempts.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
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