Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Transmutation
Your blood becomes as hard as iron upon contact with air.
Class Levels:
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 2
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Abjuration
While under the effect of this spell, you're immune to any damaging area spells you cast.
Class Levels:
Bloodrager 3
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Necromancy
Cause yourself and enemies to bleed.
Class Levels:
Witch 2
Cleric 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Illusion
Glamer
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Investigator 1
Illusion
Glamer
Upon casting this spell, choose a primary target and a secondary target, both of which must be within range.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Bloodrager 2
Transmutation
Targets take fire damage; orcs get +2 Strength.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Necromancy
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Bloodrager 2
Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3
Transmutation
The target's flesh becomes flexible and rubbery.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Gives an object the broken condition.
Class Levels:
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Transmutation
You release a burst of destructive energy.
Class Levels:
Wizard 6
Psychic 6
Sorcerer 6
Occultist 6
Bloodrager 4
Necromancy
Slashing weapon deals bleed damage to an opponent's head.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Abjuration
You gain a +4 deflection bonus to AC against firearm attacks.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Evocation
This spell fills the area with violet flames that scour an area clean of life--especially of the corrupted life of the Abyss.
Class Levels:
Magus 5
Wizard 5
Sorcerer 5
Bloodrager 4
Evocation
Inflict 1d6 fire damage to creature by looking at it.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Evocation
1d4/level fire damage (max 5d4).
Class Levels:
Adept 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Medium 3
Ranger 3
Paladin 3
Psychic 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
Touch attack slows target, 1d4 Dex damage.
Class Levels:
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4