You touch a creature and temporarily absorb its knowledge for yourself.
Inquisitor Level 4 Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.
This spell grants you temporary immunity to fire damage as protection from energy.
As hold person, but any creature.
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Touch attack, 4d8 damage + 1/level (max +20).
This spell functions as interrogation , except you may ask one question per caster level and the spell deals damage equal to 1d8 points plus your Wisdom bonus if the target doesn't answer a question.
As invisibility, but subject can attack and stay invisible.
You gain an additional effect while a judgment is active.
Target is restricted to a specific location.
Teleports a friend out of a grapple.
You can see invisible creatures and objects within 30 feet of you.
You point out your target's faults and failures, staggering the target for 1 round.
By uttering this litany, you cause one creature to take the average result of its next attack roll, saving throw, skill check, or ability check.
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.
Imbues ammunition with accuracy against a specific creature type.
Immunizes subject against poison, detoxifies venom in or on subject.
Harms and dazes chaotic creatures (1d8 damage/2 levels).
If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster.
By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to whom you defer, designated when you cast the spell.
You are filled with a persistent vigor.