Library / Spells / Inquisitor Spells

Inquisitor Level 4 Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Divination

You touch a creature and temporarily absorb its knowledge for yourself.

Class Levels:
Bard 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4
Necromancy

This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.

Class Levels:
Druid 5 Witch 5 Cleric 5 Wizard 6 Sorcerer 6 Inquisitor 4 Antipaladin 4 Spiritualist 4
Conjuration Healing

You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.

Class Levels:
Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Enchantment Compulsion

As hold person, but any creature.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Mesmerist 4 Inquisitor 4
Enchantment Compulsion

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4
Evocation

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Necromancy

Touch attack, 4d8 damage + 1/level (max +20).

Class Levels:
Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Necromancy

This spell functions as interrogation , except you may ask one question per caster level and the spell deals damage equal to 1d8 points plus your Wisdom bonus if the target doesn't answer a question.

Class Levels:
Psychic 4 Inquisitor 4
Illusion Glamer

As invisibility, but subject can attack and stay invisible.

Class Levels:
Bard 4 Magus 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4 Investigator 4 Spiritualist 4
Evocation

You gain an additional effect while a judgment is active.

Class Levels:
Inquisitor 4
Evocation

Target is restricted to a specific location.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Inquisitor 4 Spiritualist 6
Conjuration Teleportation

Teleports a friend out of a grapple.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Divination

You can see invisible creatures and objects within 30 feet of you.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Necromancy

You point out your target's faults and failures, staggering the target for 1 round.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Enchantment Compulsion

By uttering this litany, you cause one creature to take the average result of its next attack roll, saving throw, skill check, or ability check.

Class Levels:
Paladin 3 Inquisitor 4
Transmutation

Siege engine gains +1 on targeting and damage rolls for every four caster levels.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4
Transmutation

If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4
Divination

Imbues ammunition with accuracy against a specific creature type.

Class Levels:
Witch 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Inquisitor 4
Conjuration Healing

Immunizes subject against poison, detoxifies venom in or on subject.

Class Levels:
Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Evocation

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Abjuration

If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster.

Class Levels:
Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Inquisitor 4
Divination

By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to whom you defer, designated when you cast the spell.

Class Levels:
Witch 6 Cleric 6 Wizard 7 Sorcerer 7 Inquisitor 4
Transmutation

You are filled with a persistent vigor.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
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