Evocation
All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on their Hit Dice.
Class Levels:
Cleric 7
Inquisitor 6
Transmutation
You temporarily suppress the most powerful qualities of a magical item.
Class Levels:
Bard 6
Witch 7
Cleric 7
Shaman 7
Wizard 7
Sorcerer 7
Occultist 6
Inquisitor 6
Conjuration
Healing
You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the former and bolstering the life of the latter.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Shaman 6
Occultist 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Enchantment
Compulsion
This spell functions like bite the hand, except as noted above.
Class Levels:
Druid 6
Witch 7
Wizard 7
Sorcerer 7
Summoner 6
Inquisitor 6
Evocation
Wall of blades deals 1d6/level damage.
Class Levels:
Cleric 6
Oracle 6
Psychic 6
Warpriest 6
Inquisitor 6
Evocation
Kills, paralyzes, weakens, or dazes nonevil subjects.
Class Levels:
Cleric 7
Oracle 7
Inquisitor 6
Enchantment
Functions like blessing of luck and resolve, except that it affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Paladin 4
Warpriest 6
Inquisitor 6
Necromancy
Kills 1d4/level HD of creatures.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Spiritualist 6
Evocation
As heal, but only cures 4d8 damage +1/level (max +25).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 6
Divination
You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts.
Class Levels:
Bard 5
Cleric 6
Medium 4
Wizard 5
Psychic 6
Sorcerer 5
Occultist 4
Inquisitor 6
Spiritualist 6
Conjuration
Teleportation
Sense creatures suffering from fear, then teleport close to them.
Class Levels:
Magus 6
Witch 6
Cleric 6
Shaman 6
Wizard 6
Psychic 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Antipaladin 4
Conjuration
Healing
Cures 2d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Bard 6
Druid 7
Skald 6
Witch 7
Cleric 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Necromancy
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round.
Class Levels:
Witch 6
Cleric 6
Wizard 6
Sorcerer 6
Inquisitor 6
Evocation
Kills, paralyzes, staggers, or deafens nonlawful targets.
Class Levels:
Cleric 7
Oracle 7
Inquisitor 6
Abjuration
As dispel magic, but with multiple targets.
Class Levels:
Bard 5
Druid 6
Magus 6
Skald 5
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 5
Warpriest 6
Inquisitor 6
Spiritualist 6
Transmutation
Polymorph
You transform one melee weapon into a burning glaive.
Class Levels:
Magus 6
Cleric 6
Medium 6
Shaman 7
Wizard 6
Sorcerer 6
Inquisitor 6
Necromancy
As fester, but affecting multiple targets.
Class Levels:
Witch 6
Inquisitor 6
Divination
Shows most direct way to a location.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Abjuration
Blocks planar travel, damages creatures of different alignment.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Abjuration
As glyph of warding, but up to 10d8 damage or 6th-level spell.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Necromancy
Haunted
You call upon the restless souls of those who died at sea.
Class Levels:
Witch 6
Cleric 5
Shaman 6
Inquisitor 6
Spiritualist 5
Divination
This spell functions like halfling vengeance, except that it affects multiple creatures.
Class Levels:
Cleric 7
Inquisitor 6
Antipaladin 4
Necromancy
Deals 10 points/level damage to target.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 7
Warpriest 6
Inquisitor 6
Spiritualist 6
Conjuration
Healing
Cures 10 points/level damage, all diseases and mental conditions.
Class Levels:
Adept 5
Druid 7
Witch 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Inquisitor 6
Investigator 6
Spiritualist 6