This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).
Inquisitor Level 3 Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons.
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures.
You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia regarding their allies.
Enhance underwater trails, allowing tracking through water as if across soft ground.
Magical auras become visible to you.
Wards attended items of targets, enhancing grip and protecting items from loss or theft.
Dispels touched illusion or a creature's change in form.
You are transformed into a single-minded force of destruction.
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.
1 ally/level gains darkvision and a +2 Stealth bonus.
You blast your enemies with blinding rays of sunlight.
Learn about a creature with its blood.
You greatly magnify the target's ability to smell the presence of blood.
You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy.
Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.
Choose a creature that you can see.
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.
You steal the target's face, transforming yourself into a flawless imitation of it.
The target's skin becomes as thick and tough as clay, granting the target DR 5/adamantine.
Cleromancy involves casting bones and interpreting the results.