Library / Spells / Investigator Spells

Investigator Spells

An investigator creates extracts drawn from the investigator formula list. Learn more about the Investigator class.

Transmutation

Subject gains +4 to Wis for 1 min./level.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2
Transmutation Polymorph

Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat.

Class Levels:
Magus 4 Witch 3 Cleric 3 Medium 3 Oracle 3 Wizard 3 Paladin 4 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Transmutation

+5 Perception and Sense Motive 10 min./level.

Class Levels:
Witch 2 Hunter 2 Ranger 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2
Transmutation

You are filled with a persistent vigor.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Necromancy

You bolster your life energy.

Class Levels:
Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

Resist harmful effects of other plane.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Summoner 5 Alchemist 5 Warpriest 4 Investigator 5 Elementalist Wizard 5
Transmutation Polymorph

Turns you into a Small or Medium plant.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5
Transmutation Polymorph

Turns you into a Large plant creature.

Class Levels:
Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6
Transmutation Polymorph

Gives one willing subject a new form.

Class Levels:
Adept 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5
Transmutation

Gain a relaxing or entertaining effect.

Class Levels:
Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Transmutation

When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

The target's tail moves and acts more quickly, almost with a mind of its own.

Class Levels:
Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Investigator 3
Abjuration

Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Abjuration

Subject gains DR 10/magic against ranged attacks.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 Spiritualist 2
Abjuration

As protection from arrows, but you may divide the duration among creatures touched.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3
Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing.

Class Levels:
Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3
Abjuration

With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2
Transmutation Polymorph

Use change shape as a swift action and surprise foes.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2
Enchantment Compulsion

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Bloodrager 3 Investigator 3
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Transmutation

Humanoid creature halves in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Conjuration Healing

Cures normal or magical blindness or deafness.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Mesmerist 3 Warpriest 3 Investigator 3 Spiritualist 3
Abjuration

Frees object or person from curse.

Class Levels:
Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Medium 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Investigator 3
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