Library / Spells / Magus Spells

Magus Level 4 Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Abjuration

Touch a magical symbol or rune up to 3rd level to absorb and store its effect.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4
Transmutation Polymorph

This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self).

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Investigator 4
Evocation

This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Wizard 4 Sorcerer 4
Conjuration Teleportation

Transports touched targets to a random non-hazardous plane.

Class Levels:
Magus 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4
Abjuration

Targeted dispel transfers an effect to you.

Class Levels:
Magus 4 Psychic 5
Evocation

Flying balls of lightning deal 3d6 electricity damage each.

Class Levels:
Druid 4 Magus 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Transmutation Polymorph

You take the form and some of the powers of a Tiny or Large animal.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.

Class Levels:
Magus 4 Witch 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Inquisitor 4
Conjuration Creation

Tentacles grapple all creatures within a 20-ft. spread.

Class Levels:
Magus 4 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Spiritualist 4
Transmutation

You transform the target weapon into pure blightburn.

Class Levels:
Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

You imbue your blood with corrosive acid.

Class Levels:
Druid 4 Magus 4 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5 Summoner 4 Alchemist 4 Bloodrager 4
Conjuration Healing

As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.

Class Levels:
Magus 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Illusion Phantasm

Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4
Evocation

This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4
Evocation

Inflicts 1d8/level energy damage to all creatures within 15 ft.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Conjuration Teleportation

Teleports you a short distance.

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 4 Spiritualist 4
Evocation

Gives you a dragon's breath weapon.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Transmutation Polymorph

Turns you into a Small elemental.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Transmutation

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).

Class Levels:
Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 Bloodrager 4
Transmutation

1 humanoid creature/level doubles in size.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4
Transmutation

Your claws, unarmed strikes, and touch spells affect ethereal creatures.

Class Levels:
Magus 4 Spiritualist 3
Transmutation Polymorph

You assume the form of a Small or Medium creature of the fey type.

Class Levels:
Druid 3 Magus 4 Witch 4 Hunter 3 Shaman 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Evocation

Creatures attacking you take fire damage; you're protected from heat or cold.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
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