You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Magus Level 1 Spells
A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.
Creates illusory sounds that target creatures believe they hear.
This spell makes even the clunkiest armor feel soft as silk to the wearer.
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.
Your weapon elongates and becomes whiplike.
You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield.
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
You cast blood money just before casting another spell.
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.
1d4/level fire damage (max 5d4).
You cause a weapon wielded by an ally within 30 feet to telekinetically fly across the space between you and into your open hand.
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.
One touch/level deals 1d6 damage and possibly 1 Str damage.
The subject of this spell gains two benefits.
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.
Knocks unconscious, blinds, and/or stuns weak creatures.
Touch attack deals 1d4 acid/level.
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.
Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies.
Originally designed by an Aldori Magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly gained popularity among bards and magi alike.
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.
You make one manufactured weapon look like a different manufactured weapon of the same size and relative encumbrance (light, one-handed, or two-handed).
Originally designed by a magus who had long admired swashbucklers for their ability to deflect blows, duelist's parry has swiftly gained popularity among bards and magi alike.