Library / Spells / Magus Spells

Magus Level 4 Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Transmutation

Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.

Class Levels:
Magus 4 Witch 3 Cleric 4 Medium 4 Shaman 3 Wizard 4 Paladin 3 Sorcerer 4 Occultist 4 Antipaladin 3 Spiritualist 3
Transmutation

Painfully swell a target's joints.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Evocation

A stream of wind causes nonlethal damage and can knock down or push creatures.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Evocation

A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.

Class Levels:
Druid 4 Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4
Transmutation

Your skin becomes more elastic, distributing crushing damage efficiently.

Class Levels:
Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4
Evocation

This spell charges magical runes to an explosive degree.

Class Levels:
Magus 4 Witch 6 Wizard 5 Sorcerer 5 Bloodrager 3
Necromancy

Forces attackers to roll damage twice take higher, but failing a save demoralizes them.

Class Levels:
Magus 4 Witch 4 Cleric 3 Oracle 3 Wizard 4 Sorcerer 4 Bloodrager 4 Inquisitor 3 Antipaladin 3
Conjuration Summoning

Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you cut open a rift to the Plane of Shadow that fills a 30-foot area with shadowy energies.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Summoner 4
Evocation

Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers.

Class Levels:
Bard 4 Magus 4 Cleric 4 Oracle 4 Ranger 4 Paladin 4
Evocation

Deafens all within cone, 5d6 sonic damage.

Class Levels:
Bard 4 Magus 4 Skald 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

Blocks vision and slows movement.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Spiritualist 4 Elementalist Wizard 4
Abjuration

Grants DR 10/adamantine.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

Perform a telekinetic combat maneuver.

Class Levels:
Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 4
Transmutation

Graft a body part onto yourself to gain one of several benefits.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3 Bloodrager 3 Investigator 3
Transmutation Polymorph

Take the form and some of the powers of a Small or Medium vermin.

Class Levels:
Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Evocation

2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Evocation

Ice plane creates wall or hemisphere creates dome.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Evocation

Sonic wall deflects and damages creatures.

Class Levels:
Bard 4 Magus 4 Skald 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Bloodrager 4 Spiritualist 5
Conjuration Creation

Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Abjuration

With a touch, you enchant a shield and enable it to protect its wielder from hostile spells.

Class Levels:
Magus 4 Cleric 4 Wizard 4 Sorcerer 4 Inquisitor 4
Transmutation

Your wings sprout poisonous thorns each the size of a dagger.

Class Levels:
Druid 3 Magus 4 Witch 3 Hunter 3 Shaman 3 Alchemist 3 Bloodrager 3 Antipaladin 3 Investigator 3
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