Transmutation
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Class Levels:
Magus 4
Witch 3
Cleric 4
Medium 4
Shaman 3
Wizard 4
Paladin 3
Sorcerer 4
Occultist 4
Antipaladin 3
Spiritualist 3
Transmutation
Painfully swell a target's joints.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Spiritualist 3
Conjuration
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Bloodrager 3
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.
Class Levels:
Druid 4
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Occultist 4
Transmutation
Your skin becomes more elastic, distributing crushing damage efficiently.
Class Levels:
Magus 4
Witch 5
Wizard 5
Sorcerer 5
Alchemist 4
Evocation
This spell charges magical runes to an explosive degree.
Class Levels:
Magus 4
Witch 6
Wizard 5
Sorcerer 5
Bloodrager 3
Necromancy
Forces attackers to roll damage twice take higher, but failing a save demoralizes them.
Class Levels:
Magus 4
Witch 4
Cleric 3
Oracle 3
Wizard 4
Sorcerer 4
Bloodrager 4
Inquisitor 3
Antipaladin 3
Conjuration
Summoning
Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you cut open a rift to the Plane of Shadow that fills a 30-foot area with shadowy energies.
Class Levels:
Magus 4
Wizard 4
Sorcerer 4
Summoner 4
Evocation
Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers.
Class Levels:
Bard 4
Magus 4
Cleric 4
Oracle 4
Ranger 4
Paladin 4
Evocation
Deafens all within cone, 5d6 sonic damage.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
Blocks vision and slows movement.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 4
Spiritualist 4
Elementalist Wizard 4
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
You compel the wind to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
Perform a telekinetic combat maneuver.
Class Levels:
Magus 4
Wizard 4
Psychic 3
Sorcerer 4
Spiritualist 4
Transmutation
Graft a body part onto yourself to gain one of several benefits.
Class Levels:
Magus 4
Wizard 4
Sorcerer 4
Alchemist 3
Occultist 3
Bloodrager 3
Investigator 3
Transmutation
Polymorph
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Sonic wall deflects and damages creatures.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Bloodrager 4
Spiritualist 5
Conjuration
Creation
Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Abjuration
With a touch, you enchant a shield and enable it to protect its wielder from hostile spells.
Class Levels:
Magus 4
Cleric 4
Wizard 4
Sorcerer 4
Inquisitor 4
Transmutation
Your wings sprout poisonous thorns each the size of a dagger.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Shaman 3
Alchemist 3
Bloodrager 3
Antipaladin 3
Investigator 3