Library / Spells / Magus Spells

Magus Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Transmutation

1 humanoid creature/level doubles in size.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4
Transmutation

When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.

Class Levels:
Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1
Transmutation

Your spell slowly begins to eat away at the defenses of your target.

Class Levels:
Magus 2 Witch 3 Wizard 3 Sorcerer 3
Abjuration

This ward grants you extra maneuverability when you avoid attacks against larger foes.

Class Levels:
Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Transmutation

Steps into the Ethereal Plane until your next turn to evade an incoming attack or spell.

Class Levels:
Magus 5 Wizard 6 Sorcerer 6 Summoner 5
Transmutation

Your claws, unarmed strikes, and touch spells affect ethereal creatures.

Class Levels:
Magus 4 Spiritualist 3
Conjuration Creation

You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2
Transmutation

Your base speed increases by 30 ft.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Inquisitor 1 Investigator 1 Spiritualist 1
Evocation

Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft.

Class Levels:
Magus 6 Wizard 6 Psychic 5 Sorcerer 6
Transmutation

You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your CMD against grapple attempts.

Class Levels:
Magus 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Abjuration

While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Paladin 1 Inquisitor 1
Transmutation

Objects or creatures fall slowly.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 Spiritualist 1 Elementalist Wizard 1
Transmutation Polymorph

You assume the form of a Small or Medium creature of the fey type.

Class Levels:
Druid 3 Magus 4 Witch 4 Hunter 3 Shaman 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation Polymorph

This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type.

Class Levels:
Druid 5 Magus 6 Witch 6 Hunter 5 Shaman 5 Wizard 6 Sorcerer 6 Alchemist 5 Investigator 5
Evocation

You charge a weapon with a magic rune of fire.

Class Levels:
Druid 2 Magus 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2
Divination

You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + your caster level.

Class Levels:
Bard 3 Magus 3 Witch 3 Medium 3 Oracle 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Evocation

Exhale a cone of flame at will.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2
Evocation

Creatures attacking you take fire damage; you're protected from heat or cold.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Evocation

Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.

Class Levels:
Druid 5 Magus 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Evocation

You cloak yourself in flames that do not harm you or your carried equipment but damage other creatures and objects.

Class Levels:
Magus 2 Alchemist 2 Bloodrager 2
Evocation

1d6 fire damage per level, 20-ft. radius.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Transmutation

Causes fire to burst up, dealing 2d6 fire damage.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Evocation

A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3
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