Evocation
Target takes cold damage and is staggered.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Transmutation
Target takes cold damage and is fatigued.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Bloodrager 1
Transmutation
The spell allows you to channel cold into your very being.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Evocation
Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand.
Class Levels:
Magus 5
Wizard 6
Sorcerer 6
Bloodrager 4
Transmutation
Become insubstantial and fly slowly.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Conjuration
Creation
Creates a geyser of boiling water.
Class Levels:
Druid 4
Magus 5
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Illusion
Figment
Creates illusory sound up to the volume of 4 normal humans per caster level.
Class Levels:
Bard 0
Adept 0
Magus 0
Skald 0
Medium 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Evocation
Create a ghost touch whip that passes through objects.
Class Levels:
Magus 2
Witch 2
Cleric 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Divination
This spell functions like true seeing, except as noted above.
Class Levels:
Druid 5
Magus 5
Witch 5
Cleric 4
Hunter 5
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Alchemist 5
Occultist 4
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Conjuration
Creation
Blinds targets, outlines invisible things.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Creation
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Conjuration
Creation
You cover a solid surface with a layer of sticky glue.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Divination
You can cast this spell as an immediate action when you fail a Climb check and would fall.
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Warpriest 0
Conjuration
Creation
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.
Class Levels:
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Bloodrager 3
Conjuration
Creation
Makes 10-ft. square or one object slippery.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Elementalist Wizard 1
Necromancy
Haunted
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.
Class Levels:
Magus 6
Witch 7
Cleric 7
Shaman 7
Wizard 7
Sorcerer 7
Summoner 6
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Conjuration
Teleportation
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.
Class Levels:
Magus 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Occultist 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
Class Levels:
Bard 3
Magus 3
Witch 3
Shaman 4
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Occultist 3
Inquisitor 3
Evocation
Blast of wind blows away or knocks down creatures.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Transmutation
Weapons bypass DR and hardness as adamantine, cold iron, or silver.
Class Levels:
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
You badger and nitpick the subject of your spell until its mood sours.
Class Levels:
Bard 2
Magus 3
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Bloodrager 2