Library / Spells / Magus Spells

Magus Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Evocation

Target takes cold damage and is staggered.

Class Levels:
Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Transmutation

Target takes cold damage and is fatigued.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Bloodrager 1
Transmutation

The spell allows you to channel cold into your very being.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Evocation

Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand.

Class Levels:
Magus 5 Wizard 6 Sorcerer 6 Bloodrager 4
Transmutation

Become insubstantial and fly slowly.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Conjuration Creation

Creates a geyser of boiling water.

Class Levels:
Druid 4 Magus 5 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Illusion Figment

Creates illusory sound up to the volume of 4 normal humans per caster level.

Class Levels:
Bard 0 Adept 0 Magus 0 Skald 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Evocation

Create a ghost touch whip that passes through objects.

Class Levels:
Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Conjuration Creation

Blinds targets, outlines invisible things.

Class Levels:
Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Mesmerist 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Creation

You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Conjuration Creation

You cover a solid surface with a layer of sticky glue.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1
Divination

You can cast this spell as an immediate action when you fail a Climb check and would fall.

Class Levels:
Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Warpriest 0
Conjuration Creation

This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3
Conjuration Creation

Makes 10-ft. square or one object slippery.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Elementalist Wizard 1
Necromancy Haunted

You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.

Class Levels:
Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Transmutation

Allows the target to cause the ground to rise up beneath him.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

You touch an unattended, non-magical object to create a touchstone for humans defending the area.

Class Levels:
Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Evocation

Blast of wind blows away or knocks down creatures.

Class Levels:
Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Evocation

A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.

Class Levels:
Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Transmutation

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3
Transmutation

Weapons bypass DR and hardness as adamantine, cold iron, or silver.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

You badger and nitpick the subject of your spell until its mood sours.

Class Levels:
Bard 2 Magus 3 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Bloodrager 2
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