Transmutation
Subject gains +4 to Int for 1 min./level.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Investigator 2
Abjuration
This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Medium 3
Shaman 3
Spiritualist 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Medium 4
Oracle 4
Ranger 4
Psychic 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Transmutation
Become insubstantial and fly slowly.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Necromancy
Preserves one corpse.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Spiritualist 2
Illusion
Figment
You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram.
Class Levels:
Bard 3
Skald 3
Hunter 3
Medium 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Occultist 3
Illusion
Figment
Creates illusory sound up to the volume of 4 normal humans per caster level.
Class Levels:
Bard 0
Adept 0
Magus 0
Skald 0
Medium 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Illusion
Glamer
You look like a ghost of yourself.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Divination
This spell functions like true seeing, except as noted above.
Class Levels:
Druid 5
Magus 5
Witch 5
Cleric 4
Hunter 5
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Alchemist 5
Occultist 4
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Enchantment
Compulsion
You inspire the target with the power to seize a grand destiny.
Class Levels:
Bard 4
Medium 4
Wizard 5
Sorcerer 5
Summoner 5
Alchemist 5
Mesmerist 5
Necromancy
Force a corpse to babble.
Class Levels:
Medium 0
Psychic 0
Spiritualist 0
Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Illusion
Glamer
You surround yourself with disturbing illusions.
Class Levels:
Bard 0
Skald 0
Medium 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Divination
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Investigator 1
Evocation
Ghostly hand leads subject to you.
Class Levels:
Cleric 3
Medium 2
Oracle 3
Psychic 3
Warpriest 3
Spiritualist 3
Enchantment
Compulsion
You gift the target with the ability to perfect its actions via mental clarity.
Class Levels:
Witch 1
Medium 1
Psychic 1
Mesmerist 1
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Transmutation
This subtle but useful spell allows you to safeguard important knowledge-even from yourself.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Enchantment
Compulsion
Subject loses actions for 1 round/level.
Class Levels:
Bard 1
Skald 1
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Enchantment
Compulsion
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Inquisitor 4
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Bloodrager 4
Inquisitor 4
Spiritualist 4