Library / Spells / Medium Spells

Medium Spells

A medium casts psychic spells drawn from the medium spell list, channeling spirits to augment magical power. Learn more about the Medium class.

Transmutation

Subject gains +4 to Int for 1 min./level.

Class Levels:
Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2
Abjuration

This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Medium 3 Shaman 3 Spiritualist 3
Abjuration

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.

Class Levels:
Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation

Become insubstantial and fly slowly.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Necromancy

Preserves one corpse.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Illusion Figment

You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram.

Class Levels:
Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Occultist 3
Illusion Figment

Creates illusory sound up to the volume of 4 normal humans per caster level.

Class Levels:
Bard 0 Adept 0 Magus 0 Skald 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Illusion Glamer

You look like a ghost of yourself.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Enchantment Compulsion

You inspire the target with the power to seize a grand destiny.

Class Levels:
Bard 4 Medium 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5 Mesmerist 5
Necromancy

Force a corpse to babble.

Class Levels:
Medium 0 Psychic 0 Spiritualist 0
Divination

+1 on one attack roll, saving throw, or skill check.

Class Levels:
Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Transmutation

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3
Illusion Glamer

You surround yourself with disturbing illusions.

Class Levels:
Bard 0 Skald 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Evocation

Ghostly hand leads subject to you.

Class Levels:
Cleric 3 Medium 2 Oracle 3 Psychic 3 Warpriest 3 Spiritualist 3
Enchantment Compulsion

You gift the target with the ability to perfect its actions via mental clarity.

Class Levels:
Witch 1 Medium 1 Psychic 1 Mesmerist 1
Enchantment Compulsion

Gives +2 bonus on attack rolls, saves, skill checks.

Class Levels:
Bard 2 Skald 2 Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3
Transmutation

This subtle but useful spell allows you to safeguard important knowledge-even from yourself.

Class Levels:
Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2
Enchantment Compulsion

Subject loses actions for 1 round/level.

Class Levels:
Bard 1 Skald 1 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Enchantment Compulsion

As hold person, but any creature.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Mesmerist 4 Inquisitor 4
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.