Necromancy
This spell covers your hand with a writhing black aura.
Class Levels:
Witch 2
Shaman 3
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Spiritualist 2
Illusion
Phantasm
Choose one object, creature, or force you can see within long range (400 ft.
Class Levels:
Bard 6
Medium 5
Wizard 7
Psychic 6
Sorcerer 7
Mesmerist 5
Enchantment
Compulsion
Compels a subject to follow stated course of action.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Abjuration
You bolster the subject's sense of willpower and self-worth when you cast this spell.
Class Levels:
Bard 2
Skald 2
Cleric 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Illusion
Figment
Triggered rune creates mirror images.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Necromancy
Triggered rune wracks creatures with pain.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Enchantment
Charm
Triggered rune charms creatures.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Warpriest 6
Enchantment
Compulsion
Triggered rune puts nearby creatures into catatonic slumber.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Enchantment
Compulsion
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.
Class Levels:
Bard 6
Witch 6
Cleric 6
Wizard 6
Psychic 6
Sorcerer 6
Mesmerist 6
Occultist 4
Enchantment
Charm
This spell functions as symbol of death, except that all creatures within 60 feet are affected with uncontrollable laughter (as hideous laughter) for 1 round per caster level.
Class Levels:
Witch 4
Wizard 4
Sorcerer 4
Mesmerist 3
Illusion
Glamer
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.
Class Levels:
Bard 2
Skald 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Divination
Deal (min(CASTERLEVEL,15))d6 points of damage and stagger target for 1 minute.
Class Levels:
Psychic 5
Mesmerist 4
Enchantment
Compulsion
Stun creatures in a 30-ft.
Class Levels:
Psychic 3
Mesmerist 3
Enchantment
Compulsion
As synaptic pulse, but for 1d4 rounds.
Class Levels:
Psychic 5
Mesmerist 4
Enchantment
Compulsion
Prevent the target from communicating and cause it to act randomly.
Class Levels:
Psychic 4
Mesmerist 3
Illusion
Phantasm
Target moves at half speed, takes penalties, and has trouble casting spells.
Class Levels:
Psychic 3
Mesmerist 3
Illusion
Phantasm
As synesthesia, but affecting multiple creatures.
Class Levels:
Psychic 7
Mesmerist 5
Enchantment
Compulsion
Alter the target's attitude or give bonuses to those interacting with the target.
Class Levels:
Psychic 1
Mesmerist 1
Spiritualist 1
Divination
Link lets allies communicate.
Class Levels:
Witch 5
Medium 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Inquisitor 5
Spiritualist 5
Illusion
Glamer
Blocks telepathic messaging, mind-reading, and increases concentration DC for thought spells.
Class Levels:
Medium 4
Psychic 4
Mesmerist 4
Occultist 4
Spiritualist 4
Divination
Communicate mentally with creatures within 100 ft.
Class Levels:
Medium 4
Wizard 6
Psychic 5
Sorcerer 6
Mesmerist 4
Spiritualist 6
Enchantment
Compulsion
Creature is compelled to harm itself.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 4
Inquisitor 3
Spiritualist 4
Abjuration
You ward a single object in your possession against theft.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Enchantment
Compulsion
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Paladin 3
Psychic 4
Mesmerist 3
Inquisitor 3