Library / Spells / Mesmerist Spells

Mesmerist Level 1 Spells

A mesmerist casts psychic spells drawn from the mesmerist spell list, bending minds and weaving illusions spontaneously. Learn more about the Mesmerist class.

Enchantment

You gain a bonus on Diplomacy checks and performance combat checks.

Class Levels:
Bard 1 Skald 1 Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Transmutation

Makes a rope move at your command.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Divination

Target gains a bonus on one initiative check.

Class Levels:
Bard 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1 Spiritualist 1
Enchantment Compulsion

You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1
Illusion Phantasm

You draw upon the memories of the targets to create a visual disguise for yourself that only they can see.

Class Levels:
Bard 1 Magus 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 Occultist 2
Illusion Phantasm

Creates illusory sounds that target creatures believe they hear.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Enchantment Compulsion

Enemies take -1 on attack rolls and saves vs. fear.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

Subject immediately accepts an offered item and uses it.

Class Levels:
Bard 1 Skald 1 Witch 1 Psychic 1 Mesmerist 1
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Illusion Glamer

This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Investigator 1
Enchantment Compulsion

Target takes a -20 penalty on its next attack roll or check.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Transmutation

Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.

Class Levels:
Psychic 1 Mesmerist 1 Spiritualist 1
Transmutation

Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.

Class Levels:
Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1
Enchantment Compulsion

Makes an animal come to you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Mesmerist 1
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Transmutation

Infuse psychic energy and ownership history into an item.

Class Levels:
Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1
Enchantment Charm

Makes one person your friend.

Class Levels:
Bard 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Illusion Pattern

Knocks unconscious, blinds, and/or stuns weak creatures.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Enchantment Compulsion

One subject obeys a command for 1 round.

Class Levels:
Adept 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

Compels opponents to attack you instead of your allies.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Summoner 1 Mesmerist 1 Warpriest 1 Inquisitor 1
Divination

You understand all spoken and written languages.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Enchantment Compulsion

The target becomes unable to speak the truth.

Class Levels:
Bard 1 Skald 1 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1
Enchantment Compulsion

One creature is confused for 1 round.

Class Levels:
Bard 1 Skald 1 Medium 1 Psychic 1 Mesmerist 1
Enchantment

You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1
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