Evocation
Prevent a corpse from becoming an undead.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Abjuration
Opponents can't attack you, and you can't attack.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Abjuration
Aura grants +2 or higher deflection bonus.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Abjuration
You can securely communicate with one creature within range.
Class Levels:
Bard 1
Druid 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Abjuration
This spell is used to protect one of a tribe's most valuable possessions: its tribal banner.
Class Levels:
Cleric 1
Oracle 1
Divination
This spell allows you to read written material in a quarter of the time it would normally take to read it.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Occultist 1
Warpriest 1
Inquisitor 1
Investigator 1
Transmutation
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Bloodrager 1
Inquisitor 1
Conjuration
Creation
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Class Levels:
Druid 1
Magus 2
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Abjuration
The next single attack made against you takes a -10 penalty.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Conjuration
Summoning
Summons 1d3 Tiny celestial or fiendish animals to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Conjuration
Summoning
Summons an extraplanar creature from the 1st-level list to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Transmutation
Weapon touched bursts into flames.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Enchantment
You make the affected subjects ready for battle despite their fear.
Class Levels:
Bard 1
Cleric 1
Oracle 1
Divination
This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech.
Class Levels:
Bard 1
Witch 1
Cleric 1
Oracle 1
Abjuration
You ward a single object in your possession against theft.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Enchantment
Compulsion
This spell functions identically to the spell zone of truth, except as noted above.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Inquisitor 1
Evocation
You gain a supernatural ability to detect tracks and other clues left behind by the target.
Class Levels:
Druid 1
Cleric 1
Oracle 1
Ranger 1
Paladin 1
Bloodrager 1
Enchantment
Compulsion
Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies.
Class Levels:
Bard 1
Witch 1
Cleric 1
Oracle 1
Ranger 1
Shaman 1
Paladin 1
Evocation
This spell causes the target to glow as if surrounded by a halo of light.
Class Levels:
Cleric 1
Oracle 1
Wizard 1
Paladin 1
Sorcerer 1
Abjuration
This spell emulates Folgrit's motherly protection.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Transmutation
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Inquisitor 1
Abjuration
The target's feathers thicken and fluff up to ward against winter's chill.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1