Abjuration
As protection from energy, except as noted above and that the spell only protects against acid and fire damage.
Class Levels:
Bard 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Enchantment
Compulsion
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Enchantment
Compulsion
Target is compelled to help injured ally.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Enchantment
Compulsion
This spell functions as share language, granting a creature the ability to read, understand, and communicate to the best of its ability in any one language you know.
Class Levels:
Bard 1
Druid 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Sorcerer 2
Mesmerist 2
Evocation
Fills area with positive energy, weakening undead.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Conjuration
Healing
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Evocation
Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies.
Class Levels:
Druid 1
Magus 1
Cleric 2
Oracle 2
Ranger 1
Paladin 1
Inquisitor 1
Necromancy
Uses a slain target's life energy to summon a Small fire elemental.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Necromancy
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Inquisitor 2
Conjuration
Healing
The target becomes temporarily immune to disease.
Class Levels:
Druid 2
Witch 1
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Conjuration
Healing
Stops poison from harming subject for 1 hour/level.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Paladin 2
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Evocation
Fills area with negative energy; aids undead.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
Target becomes disfigured.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Spiritualist 2
Illusion
Shadow
Creates an illusory display of a vampire's aversion, forcing disbelief or revulsion saves.
Class Levels:
Bard 2
Witch 2
Cleric 2
Oracle 2
Wizard 3
Sorcerer 3
Inquisitor 2
Evocation
Harm and possibly sicken good creatures.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Transmutation
Subject gains +4 to Cha for 1 min./level.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Divination
Shows target a vision of its afterlife, causing fascination, confusion, or shaken based on alignment.
Class Levels:
Witch 1
Cleric 2
Oracle 2
Inquisitor 2
Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Necromancy
You cut out an enemy's heart and consume it, absorbing that enemy's power as your own.
Class Levels:
Adept 2
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Antipaladin 2