Library / Spells / Oracle Spells

Oracle Level 3 Spells

An oracle casts divine spells drawn from the cleric spell list, casting spells spontaneously without preparation. Learn more about the Oracle class.

Evocation

Pain encourages an outsider to obey you.

Class Levels:
Cleric 3 Oracle 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 3
Illusion Phantasm

With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Psychic 3 Warpriest 3 Inquisitor 3 Antipaladin 2
Transmutation

The transmuted creatures can breathe air freely.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Necromancy

Creates undead skeletons and zombies.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 Spiritualist 3
Evocation

Aura penalizes enemy attacks and AC.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3
Necromancy

You emanate an aura that saps the strength of others of your kind and channels their energy into you.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

Weapons are keen while you concentrate.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3
Divination

You send out a burst of luck with a 30-foot radius centered around you.

Class Levels:
Bard 3 Cleric 3 Oracle 3 Paladin 4 Inquisitor 4
Necromancy

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Class Levels:
Adept 3 Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 3 Bloodrager 4 Antipaladin 3 Spiritualist 3
Enchantment Compulsion

Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 2
Transmutation

1 ally/level gains darkvision and a +2 Stealth bonus.

Class Levels:
Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3
Necromancy

Makes subject blind or deaf.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Shaman 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Bloodrager 2 Antipaladin 2 Spiritualist 3
Divination

Learn about a creature with its blood.

Class Levels:
Bard 2 Skald 2 Cleric 3 Medium 2 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 Inquisitor 3
Transmutation

You greatly magnify the target's ability to smell the presence of blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3
Evocation

Retry attack or check, but do worse on next two.

Class Levels:
Medium 3 Oracle 3 Psychic 3
Evocation

Creates a floating chain of force.

Class Levels:
Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Evocation

You channel your magical power to fuel the target's spellcasting.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

This spell makes a creature more charitable, compelling it to aid others rather than use violence.

Class Levels:
Bard 2 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Necromancy

Infects subject with chosen disease.

Class Levels:
Adept 3 Druid 3 Cleric 3 Hunter 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3
Evocation

Makes a permanent, heatless light.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Wizard 2 Psychic 3 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3
Transmutation

Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.

Class Levels:
Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Conjuration Creation

Feeds three humans (or one horse)/level.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Warpriest 3
Conjuration Healing

You concentrate the healing potential of the material component so that it's exceptionally potent and restorative.

Class Levels:
Cleric 3 Oracle 3 Alchemist 2 Warpriest 3 Investigator 2
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
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