Library / Spells / Psychic Spells

Psychic Level 2 Spells

A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.

Enchantment Compulsion

Confuse one creature for the duration of your concentration + 1 round.

Class Levels:
Psychic 2
Illusion Glamer

Instil false psychic impressions into an object.

Class Levels:
Psychic 2 Mesmerist 2
Enchantment

Target takes a -4 penalty on attack rolls, skill checks, and ability checks.

Class Levels:
Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Conjuration Creation

Summon armor temporarily replacing your current attire.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2
Illusion Phantasm

Start a psychic duel between yourself and another creature.

Class Levels:
Medium 2 Psychic 2 Mesmerist 2 Spiritualist 2
Enchantment

A sense of euphoria suffuses the target, amplifying all sensations, good or bad.

Class Levels:
Bard 1 Skald 1 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2 Spiritualist 2
Enchantment Compulsion

Your mind is able to correlate information effectively.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Investigator 2
Illusion Glamer

Subject is invisible for 1 min./level or until it attacks.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Illusion Glamer

A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 Unchained Summoner 2
Illusion Figment

You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Transmutation

Channels the force of an enemy's attack back into its weapon.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Transmutation

Opens locked or magically sealed door.

Class Levels:
Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Evocation

The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2
Transmutation

Subject moves up and down at your direction.

Class Levels:
Magus 2 Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Necromancy

You bind the life forces of the targets into a mystical pact.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Divination

Senses direction toward object (specific or type).

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 3
Divination

When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2
Illusion Phantasm

Target takes penalties to mental actions.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Illusion Glamer

Object speaks once when triggered.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1
Transmutation

Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2
Abjuration

Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action.

Class Levels:
Psychic 2
Divination

Prevent the target from using its skill ranks, spells, feats, and abilities.

Class Levels:
Bard 2 Skald 2 Psychic 2 Mesmerist 1
Necromancy

You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a corresponding ability score, as per the following table.

Class Levels:
Psychic 2 Mesmerist 2 Spiritualist 2
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