Library / Spells / Psychic Spells

Psychic Spells

A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.

Enchantment Compulsion

This spell functions as per suggestion, except the target can pass on the enchantment to other targets.

Class Levels:
Bard 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 5
Enchantment Compulsion

+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.

Class Levels:
Bard 2 Skald 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3 Spiritualist 3
Evocation

Sets trigger condition for another spell.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6
Evocation

The target gains an extra action that becomes available when a condition which you dictate is met.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Sorcerer 3
Evocation

You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate.

Class Levels:
Bard 4 Skald 4 Wizard 4 Psychic 4 Sorcerer 4
Evocation

Makes a permanent, heatless light.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Wizard 2 Psychic 3 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3
Enchantment Compulsion

Direct a summoned monster as if you had summoned it.

Class Levels:
Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 3 Warpriest 4
Divination

Grants allies a teamwork feat.

Class Levels:
Bard 3 Skald 3 Psychic 4 Inquisitor 3
Transmutation

Extra eyes give all-around vision.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3
Enchantment

You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1
Necromancy Haunted

You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors.

Class Levels:
Bard 2 Druid 2 Witch 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Spiritualist 2
Conjuration Creation

You create one non-magical weapon, shield, or set of armor.

Class Levels:
Bard 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Spiritualist 3
Conjuration Creation

As lesser create demiplane, but larger and with planar traits.

Class Levels:
Witch 8 Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
Conjuration Creation

As create demiplane, but larger and with more planar traits.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Illusion Phantasm

Form an immersive mindscape.

Class Levels:
Medium 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 4
Illusion Phantasm

As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.

Class Levels:
Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 6
Divination

Creates treasure map out of a creature's corpse.

Class Levels:
Bard 2 Druid 3 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Enchantment Compulsion

You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.

Class Levels:
Bard 5 Skald 5 Wizard 7 Psychic 7 Sorcerer 7 Mesmerist 5 Antipaladin 4
Abjuration

You ward an object or an area with your personal rune or mark.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2
Conjuration Teleportation

Sense creatures suffering from fear, then teleport close to them.

Class Levels:
Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4
Enchantment Compulsion

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Bloodrager 4 Spiritualist 4
Evocation

Large hand provides cover, pushes, or crushes your foes.

Class Levels:
Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Divination

When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.

Class Levels:
Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Transmutation

Causes a creature to become dehydrated.

Class Levels:
Druid 3 Witch 3 Hunter 3 Psychic 3 Mesmerist 3
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