Enchantment
Compulsion
Target is sickened while viewing trigger.
Class Levels:
Bard 3
Skald 3
Witch 5
Wizard 5
Psychic 6
Arcanist 5
Sorcerer 5
Mesmerist 3
Abjuration
Target gains the negated spellblight.
Class Levels:
Witch 4
Cleric 5
Oracle 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Inquisitor 4
Transmutation
You place a curse upon the target that triggers 1 hour after the next time it falls asleep.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Necromancy
As bestow curse, but harder to remove.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 4
Warpriest 5
Spiritualist 5
Conjuration
Creation
Force bands protect against crushing.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Enchantment
Compulsion
You name one creature and excise all memory of that creature's involvement in events the targets remember.
Class Levels:
Bard 6
Psychic 9
Mesmerist 6
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1
Evocation
Creates torches or other lights.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Abjuration
You ward an area's shadows such that light cannot penetrate them.
Class Levels:
Druid 5
Witch 5
Cleric 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Alchemist 3
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Investigator 2
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Medium 4
Ranger 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Enchantment
Compulsion
A single humanoid creature with 4 HD or less loses its next action.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Inquisitor 0
Spiritualist 0
Enchantment
Compulsion
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Mesmerist 2
Bloodrager 2
Enchantment
Compulsion
As daze, but affecting multiple creatures.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 3
Arcanist 4
Sorcerer 4
Summoner 4
Mesmerist 4
Inquisitor 4
Evocation
This spell functions as contingency, except as noted.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Necromancy
Rip out someone's heart.
Class Levels:
Druid 9
Witch 8
Cleric 8
Wizard 8
Psychic 8
Sorcerer 8
Enchantment
You take control of a creature's mind and implant deadly subconscious commands.
Class Levels:
Bard 5
Witch 6
Psychic 6
Mesmerist 5
Enchantment
Compulsion
The target is overcome with intense pain, causing it to be stunned on a failed save or dazed for 1 round on a successful save.
Class Levels:
Witch 3
Psychic 3
Enchantment
Compulsion
This spell functions as per debilitating pain, except you can target one creature for every 4 caster levels you have.
Class Levels:
Witch 5
Psychic 5
Enchantment
Compulsion
Inflicts an ill fate on target, halving its damage whenever it attacks or casts a spell.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Psychic 4
Warpriest 4
Spiritualist 4
Evocation
Turn a critical hit into a decapitation.
Class Levels:
Magus 6
Wizard 6
Psychic 6
Sorcerer 6
Inquisitor 5
Illusion
Glamer
You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes everything that the target says seem to be a lie.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 3
Psychic 4
Mesmerist 4
Inquisitor 4
Antipaladin 3
Illusion
Glamer
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.
Class Levels:
Bard 5
Skald 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5