Absorb Rune I Abjuration This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4 adventurer_s_guide abjuration component_v component_s component_m bard
Absorb Rune Ii Abjuration This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect. Class Levels: Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6 adventurer_s_guide abjuration component_v component_s component_m bard
Assume Appearance Transmutation Use a creature's corpse to adopt its form. Class Levels: Bard 3 Skald 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Occultist 3 Investigator 3 Spiritualist 3 horror_adventures transmutation component_v component_s component_f alchemist
Assume Appearance (Greater) Transmutation Use a likeness to adopt a dead creature's form. Class Levels: Bard 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Alchemist 4 Mesmerist 4 Occultist 4 Investigator 4 Spiritualist 4 horror_adventures transmutation component_v component_s component_f alchemist
Audiovisual Hallucination Illusion You cause the targets to believe they hear any sound you imagine. Class Levels: Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 ultimate_intrigue illusion mind_affecting component_s medium bard
Auditory Hallucination Illusion You cause the targets to believe they hear any sound you imagine. Class Levels: Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 ultimate_intrigue illusion mind_affecting component_s bard magus
Ban Corruption Abjuration Eliminate the gifts of nearby corrupted creatures. Class Levels: Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4 horror_adventures abjuration good component_v component_s component_f
Barbed Chains Conjuration Hellish chains attack and cause a target to become shaken. Class Levels: Cleric 1 Shaman 1 Summoner 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 horror_adventures conjuration emotion fear mind_affecting component_v
Borrow Corruption Transmutation Temporarily gain the effects of a corrupted creature's manifestations. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2 horror_adventures transmutation evil component_v component_s component_m
Break (Greater) Transmutation You release a burst of destructive energy. Class Levels: Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4 ultimate_intrigue transmutation component_v component_s component_m bloodrager
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer_s_guide evocation light component_v component_s bard
Charm Person (Mass) Enchantment This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Codespeak Transmutation Upon casting this spell, all recipients gain the ability to speak a new language. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 ultimate_intrigue transmutation component_v component_s component_m bard
Complex Hallucination Illusion You cause the targets to believe they hear any sound you imagine. Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 ultimate_intrigue illusion mind_affecting component_s medium bard
Conditional Curse Necromancy This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect. Class Levels: Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5 ultimate_intrigue necromancy curse component_v component_s medium
Conditional Favor Abjuration You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1 ultimate_intrigue abjuration component_v antipaladin paladin bard
Conjuration Foil Abjuration All creatures in the area gain a +4 bonus on saving throws against teleportation effects. Class Levels: Bard 4 Magus 3 Skald 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Occultist 4 Spiritualist 4 ultimate_intrigue abjuration component_s magus summoner bard
Contact Entity I Evocation Ask eldritch entities to find and converse with you. Class Levels: Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2 horror_adventures evocation component_v component_s component_m medium
Contact Entity Ii Evocation Ask more powerful eldritch entities to find and converse with you. Class Levels: Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iii Evocation Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 5 Cleric 5 Medium 3 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Occultist 4 Warpriest 5 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iv Evocation Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 7 Cleric 7 Medium 4 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Summoner 6 Occultist 6 horror_adventures evocation component_v component_s component_m medium
Controlled Fireball Evocation This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 ultimate_intrigue evocation fire ruse component_v component_s
Cultural Adaptation Divination When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt. Class Levels: Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1 ultimate_intrigue divination component_v component_s component_m component_df
Demanding Message Enchantment This spell initially functions as message (allowing no save or spell resistance). Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3 Occultist 4 ultimate_intrigue enchantment language_dependent mind_affecting component_v component_s