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V
S
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Casting Time
Any Casting Time
1 full round
1 full-round action
1 full-round action, special see below
1 hour
1 immediate action
1 minute
1 minute per page
1 minute/lb. created
1 round
1 round; see text
1 standard
1 standard action
1 standard action or immediate action; see text
1 standard action or see text
1 swift action
1 week
10 minutes
10 minutes or more; see text
10 minutes, plus length of memory to be altered
10 minutes; see text
12 hours
2 hours
2 rounds
24 hours
3 full rounds
3 rounds
30 minutes
4 hours
6 hours
6 rounds
8 hours
at least 10 minutes; see text
s 10 minutes
see text
Range
Any Range
(CASTERLEVEL) miles
(CASTERLEVEL*200) ft.
0
0 Ft.
0 Ft. or (CASTERLEVEL*10) ft.
0 Ft.; see text
0 ft.
0 ft.; see text
1 mile
1 mile/level
10 Ft.
10 Ft. [see text]
10 ft.
10 ft. or 30 ft.
100 ft.
100 miles
120 ft.
15 Ft.
15 ft.
150 ft.
2 miles
20 Ft.
20 ft.
200 miles
30 Ft.
30 ft
30 ft.
30 ft. or 60 ft.
30 ft. or 60 ft.; see text
300 ft.
40 ft.
40 ft./level
5 Ft.
5 ft.
5 miles
50 ft.
50 ft./level
500 miles
60 Ft.
60 ft.
90 ft.
Close
Close or Long; see text
Long
Medium
Personal
Personal and 30 ft. [see text]
Personal and touch
See text
Touch
Touch [see text]
Unlimited
Unlimited (see text)
Up to (CASTERLEVEL) miles; see text
Up to 30 ft.; see text
anywhere within the area to be warded
close (20 ft.)
close (25 feet + 5 feet/2 levels)
close (25 ft + 5 ft./2 levels)
close (25 ft. + 5 ft./2 level)
close (25 ft. + 5 ft./2 levels)
close (25 ft. + 5 ft./2 levels) or see text
close (25 ft. + 5 ft./2 levels)/100 ft.; see text
close (25 ft. + 5 ft./2 levels); see text
close (25 ft. + 5 ft./two levels)
close (25 ft. + 5 ft/2 levels)
close (25 ft. +5 ft./2 levels)
long (400 ft. + 40 ft./level)
medium (10 ft. + 10 ft./level)
medium (100 ft. + 10 ft. level)
medium (100 ft. + 10 ft./level)
medium (100 ft. + 10ft./level)
medium (100 ft. +10 ft./level)
medium (100ft. +10ft./level)
personal
personal (half-elf only)
personal and close (25 ft. + 5 ft./2 levels)
personal and touch
personal or 5 ft.; see text
personal or close (25 ft. + 5 ft./2 levels)
personal or touch
see description
see text
short (25 ft. + 5 ft./2 levels)
short (25 ft. +5 ft. 2/levels)
special; see text
touch
touch and unlimited; see text
touch or 5 ft.; see text
touch; see text
unlimited
up to 10 ft./level
you
Duration
Any Duration
(1+CASTERLEVEL/4) rounds
(10*CASTERLEVEL) minutes
(10*CASTERLEVEL) minutes [D]
(2*CASTERLEVEL+12) hours or until triggered, then (CASTERLEVEL) days
(CASTERLEVEL * 10) minutes [D] or until discharged
(CASTERLEVEL) days
(CASTERLEVEL) days [D]
(CASTERLEVEL) days and instantaneous (see text)
(CASTERLEVEL) days or until completed
(CASTERLEVEL) days or until message is delivered
(CASTERLEVEL) days or until triggered [D]
(CASTERLEVEL) days; see text
(CASTERLEVEL) hours
(CASTERLEVEL) hours [D]
(CASTERLEVEL) hours [D]; see text
(CASTERLEVEL) hours [see text]
(CASTERLEVEL) hours or 1 hour [D]
(CASTERLEVEL) hours or until discharged
(CASTERLEVEL) hours or until discharged [D]
(CASTERLEVEL) hours or until expended; see text
(CASTERLEVEL) minute [D]
(CASTERLEVEL) minutes
(CASTERLEVEL) minutes [D]
(CASTERLEVEL) minutes [D] and instantaneous
(CASTERLEVEL) minutes [D] or until discharged
(CASTERLEVEL) minutes [D] or until discharged [see text]
(CASTERLEVEL) minutes [D]; see text
(CASTERLEVEL) minutes [see below]
(CASTERLEVEL) minutes [see text]
(CASTERLEVEL) minutes or until discharged
(CASTERLEVEL) minutes or until discharged [see text]
(CASTERLEVEL) rounds
(CASTERLEVEL) rounds [D [see text]]
(CASTERLEVEL) rounds [D]
(CASTERLEVEL) rounds [see text]
(CASTERLEVEL) rounds or until discharged
(CASTERLEVEL) rounds or until discharged [see text]
(CASTERLEVEL) rounds or until you move
(CASTERLEVEL) rounds; see text
(CASTERLEVEL*10) minutes
(CASTERLEVEL*10) minutes [D]
(CASTERLEVEL*10) minutes or until discharged
(CASTERLEVEL*10) minutes or until expended; see text
(CASTERLEVEL*10) minutes or until triggered, then (CASTERLEVEL) rounds
(CASTERLEVEL*10) minutes, then (CASTERLEVEL) hours or until completed [D]; see text
(CASTERLEVEL*2) hours [D]
1 day
1 day [D]
1 day or until activated (see description)
1 day/level
1 day/level (D)
1 day/level (D) or until discharged
1 day/level or instantaneous (see text)
1 day/level or until discharged (D)
1 day/level; see text
1 hour
1 hour [D]
1 hour or less
1 hour plus 12 hours; see text
1 hour/2 levels (D)
1 hour/caster level or until discharged, then 1 round/caster level; see text
1 hour/level
1 hour/level (D)
1 hour/level (D) (see text)
1 hour/level (D) or 1 round/level; see text
1 hour/level (D) or until discharged
1 hour/level (D); see text
1 hour/level or until completed
1 hour/level or until discharged
1 hour/level or until discharged (D)
1 hour/level or until discharged; see text
1 hour/level or until expended; see text
1 hour/level or until triggered, then 1 round/level
1 hour/level or until you return to your body
1 hour/level; see text
1 hour/level; see text (D)
1 hour; see text
1 min.
1 min./level
1 min./level (D)
1 min/level (D)
1 minute
1 minute (D)
1 minute and permanent (see text)
1 minute or (CASTERLEVEL) rounds; see text
1 minute or until discharged
1 minute/level
1 minute/level (D)
1 minute/level (D) (see text)
1 minute/level (D), special (see below)
1 minute/level (D), special see below
1 minute/level (D; see text)
1 minute/level (see below)
1 minute/level and instantaneous (see text)
1 minute/level or until activated
1 minute/level or until discharged
1 minute/level, instantaneous, or until expended (see text)
1 minute/level; see text
1 minutes/level
1 month
1 or more rounds (see below)
1 round
1 round (see text)
1 round + 1 round per three levels
1 round + 1 round/level
1 round + 1 round/level (D)
1 round /level (D)
1 round or until discharged
1 round then 1 minute/level; see text
1 round, then instantaneous
1 round/ level
1 round/2 levels
1 round/caster level (D)
1 round/level
1 round/level (D)
1 round/level (D) and concentration + 3 rounds; see text
1 round/level (D) or until discharged
1 round/level (D) see text
1 round/level (D); see text
1 round/level (see text)
1 round/level (up to 5 rounds) (D)
1 round/level and 1 minute; see text
1 round/level and special (see below)
1 round/level and special; see text
1 round/level or 1 hour/level; see text
1 round/level or 1 hour/level; see text (D)
1 round/level or 1 round; see text
1 round/level or 1 round; see text for cause fear
1 round/level or until all beams are exhausted
1 round/level or until broken (see text)
1 round/level or until discharged
1 round/level or until discharged (D)
1 round/level or until discharged, whichever comes first
1 round/level or until discharged; see text
1 round/level; see text
1 round; see text
1/round per level
10 min./level
10 min./level (D)
10 min./level or until discharged
10 min./level or until used
10 minute/level
10 minute/level (D)
10 minutes /level
10 minutes or concentration (up to (CASTERLEVEL) rounds); see text
10 minutes/level
10 minutes/level (D)
10 minutes/level (D); see text
10 minutes/level or instantaneous (see text)
10 minutes/level or until discharged
10 minutes/level or until discharged; see text
10 minutes/level or until you return to your body
10 minutes/level; see text
10 minutes; see text
12 hours (D)
1d3 days
1d4 rounds
1d4 rounds and instantaneous
1d4 rounds or 1 round; see text
1d4 rounds; see text
1d4+1 rounds
1d4+1 rounds (apparent time); see text
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
1d6+2 rounds
2 days/level (D)
2 hours/level
2 hours/level (D)
2 hours/level; see below (D)
2 hours/level; see text
2 min./level (D)
2 rounds
24 hours
24 hours (D)
24 hours [D]
24 hours or until discharged (D)
24 hours; see text
2d4 rounds (D)
3 rounds
3 rounds/level
3 rounds/level (D)
30 minutes and 2d6 rounds; see text
30 minutes or until discharged
4 rounds
4d12 hours; see text
5 minute/level (maximum 1 hour)
5 rounds
5 rounds or less; see text
60 days or until discharged
7 days (see text)
7 days or 7 months (D); see text
7 rounds
8 hours
8 hours (D)
8 hours [D]
8 hours or 24 hours; see text
Concentration
Concentration + (CASTERLEVEL) rounds
Concentration + (CASTERLEVEL) rounds [D]
Concentration + 1 round
Concentration + 2 rounds
Concentration + 3 rounds
Concentration +1 round/level (D)
Concentration [up to (CASTERLEVEL) rounds]
Concentration plus (CASTERLEVEL) rounds, up to(CASTERLEVEL) hours
Concentration, up to (CASTERLEVEL) hours
Concentration, up to (CASTERLEVEL) minutes
Concentration, up to (CASTERLEVEL) minutes [D]
Concentration, up to (CASTERLEVEL) rounds
Concentration, up to (CASTERLEVEL) rounds [D]
Concentration, up to(CASTERLEVEL) rounds [D]
Instantaneous
Instantaneous and 1 round; see text
Instantaneous or (CASTERLEVEL) hours
Instantaneous or (CASTERLEVEL) rounds; see text
Instantaneous or 1 round
Instantaneous plus (CASTERLEVEL) minutes (see text)
Instantaneous, then 1 hour or until triggered plus 6 rounds; see text
Instantaneous; see text
Permanent
Permanent [D]
Permanent until discharged
Permanent until discharged [D]
Permanent until triggered, then (CASTERLEVEL) minutes
Permanent; see text
See text
Until triggered or broken
Up to (CASTERLEVEL) days (see text)
Up to (CASTERLEVEL) hours plus 1d6 rounds [D]; see text
concentration
concentration (maximum 1 round/5 levels)
concentration (maximum 10 rounds) (D)
concentration (up to 1 round per 2 levels)
concentration (up to 1 round/level) or instantaneous; see text
concentration (up to 1 round/level); see text
concentration + (CASTERLEVEL) rounds
concentration + (CASTERLEVEL) rounds [D]
concentration + 1 hour/level (D)
concentration + 1 round
concentration + 1 round/level
concentration + 1 round/level (D)
concentration + 2 rounds
concentration + 2 rounds or until triggered
concentration +1 hour/ level (D)
concentration, up to (CASTERLEVEL) minutes [D]
concentration, up to 1 min./level (D)
concentration, up to 1 minute/ level (D)
concentration, up to 1 minute/level
concentration, up to 1 round/level
concentration, up to 1 round/level (D)
concentration, up to 1 round/level; see text
concentration, up to 10 min./ level (D)
concentration, up to 10 min./level (D)
concentration, up to 10 minutes/level (D)
concentration/1 minute per HD of the subject; see text
instantaneous
instantaneous (1 round)
instantaneous (1 round); see text
instantaneous (1d4 rounds)
instantaneous (1d4 rounds); see text
instantaneous (1d6 rounds)
instantaneous (1d6 rounds); see text
instantaneous (see text)
instantaneous + 1 round/level (see text)
instantaneous and (CASTERLEVEL) minutes [see text]
instantaneous and (CASTERLEVEL) rounds [see text]
instantaneous and 1 minute
instantaneous and 1 round/level; see text
instantaneous and 2 rounds; see text
instantaneous and see text
instantaneous or 1 minute; see text
instantaneous or 1 round/level; see text
instantaneous or 10 min./level; see text
instantaneous or concentration (up to 1 round/level); see text
instantaneous, see text
instantaneous/1 hour; see text
instantaneous/1 minute per HD of the target; see text
instantaneous/1 round per HD of subject; see text
instantaneous/10 minutes per HD of subject; see text
instantaneous; see text
instantiations
no more than 1 hour/level or until discharged (destination is reached)
one day/level (D)
one usage per two levels
permanent
permanent (D)
permanent (D); see text
permanent [see text]
permanent and (CASTERLEVEL) hours [see text]
permanent or 1 round/level (see text)
permanent or until discharged; until released or 1d4 days + 1 day/level; see text
permanent until discharged
permanent until discharged (D)
permanent until discharged [see text]
permanent until triggered [see text]
permanent until triggered, then 1 round/level
permanent; see text
see below
see text
see text (D)
special (see below)
until expended or 10 min./level
until landing or 1 minute/level (D)
until landing or 1 round/level
up to (CASTERLEVEL) rounds [see text]
up to 1 minute/level; see text
up to 1 round/level
up to 1 round/level (see description)
Saving Throw
Any Save
Fort negates
Fort negates (harmless)
Fortitude (object)
Fortitude half
Fortitude half (object)
Fortitude half (see text)
Fortitude half and Reflex (see description)
Fortitude half; see text
Fortitude negate (harmless)
Fortitude negates
Fortitude negates (and Will special, see text)
Fortitude negates (fatigue only)
Fortitude negates (harmless)
Fortitude negates (harmless, object)
Fortitude negates (object)
Fortitude negates (object) or Reflex negates; see text
Fortitude negates (object); see text
Fortitude negates (object, harmless)
Fortitude negates (see text)
Fortitude negates or Reflex half (see text);
Fortitude negates, Will partial, see text
Fortitude negates; see text
Fortitude partial
Fortitude partial (object)
Fortitude partial (see below)
Fortitude partial (see text)
Fortitude partial or Reflex negates (object); see text
Fortitude partial or Will negates; see text
Fortitude partial or negates (see text)
Fortitude partial, see text
Fortitude partial; see text
Fortitude partial; see text for enervation
None
None (harmless)
None (object) or Will disbelief (if interacted with)
None (see curse text)
None (see text)
None and Will negates (object)
None, and Will negates; see text
None; see text
Reflex half
Reflex half (see text)
Reflex half (special, see below)
Reflex half and Will negates (see text)
Reflex half and Will partial; see text
Reflex half or Reflex negates; see text
Reflex half, see text
Reflex half; see text
Reflex negates
Reflex negates (harmless)
Reflex negates (object)
Reflex negates (object) and Fortitude negates
Reflex negates (see text)
Reflex negates and Fortitude negates (see text)
Reflex negates and Reflex half; see text
Reflex negates or none (see text)
Reflex negates, Fortitude negates (see text)
Reflex negates, see text
Reflex negates; Reflex half; see text
Reflex negates; see text
Reflex partial
Reflex partial (see below)
Reflex partial (see text)
Reflex partial or Reflex negates (see text)
Reflex partial, see text
Reflex partial; see text
See text
Special; see text
Throw Reflex half; see text
Will (harmless)
Will disbelief
Will disbelief (harmless)
Will disbelief (if interacted with)
Will disbelief (if interacted with); varies; see text
Will disbelief (see below)
Will disbelief or Will negates (see text)
Will disbelief then Fortitude partial; see text
Will disbelief, then Fortitude or Will negates; see text
Will disbelief, then Fortitude partial (see text)
Will disbelief, then Fortitude partial; see text
Will disbelief; see text
Will disbelieve (on hit; see below)
Will half
Will half (harmless)
Will half (harmless) (see text)
Will half (harmless) or Will half; see text
Will half (harmless); see text
Will half, see text
Will half; see text
Will negate (harmless)
Will negates
Will negates (blinding only)
Will negates (harmless)
Will negates (harmless) and Will disbelief (if interacted with); see text
Will negates (harmless) and Will disbelief; see text
Will negates (harmless) and see text
Will negates (harmless) or Will half, see text
Will negates (harmless) or Will negates (harmless, object)
Will negates (harmless) or Will negates (object)
Will negates (harmless), but see below
Will negates (harmless), see text
Will negates (harmless); see text
Will negates (harmless, object)
Will negates (harmless, object), see text
Will negates (harmless, object); see text
Will negates (object)
Will negates (object) or none (see text)
Will negates (object) or none; see text
Will negates (object), see text
Will negates (object); Will negates (object) or Fortitude half; see text
Will negates (object); see text
Will negates (object, harmless); Spell Resistance yes (object, harmless)
Will negates (see below)
Will negates (see text)
Will negates (special, see below)
Will negates and Reflex negates; see text
Will negates or Fortitude negates; see text
Will negates or Will disbelief (if interacted with)
Will negates or Will disbelief; see text
Will negates or none (see text)
Will negates or none; see text
Will negates, Fortitude negates; see text
Will negates, see text
Will negates, then Will partial; see text
Will negates; see text
Will negates; see text or none (object)
Will partial
Will partial (harmless)
Will partial (harmless), then Fortitude negates; see text
Will partial (see text)
Will partial and Fortitude partial; see text
Will partial, see text
Will partial; see text
no
no and Will negates (harmless)
no, see below
none
none (harmless)
none (object)
none (see below)
none (see description)
none (see text)
none and Fortitude negates (see text)
none and Reflex partial (see text)
none and Will negates (object)
none and Will negates (see text)
none and Will partial (see below)
none or Reflex half, see text
none or Reflex half; see text
none or Will disbelief (if interacted with); see text
none or Will negates (harmless)
none or Will negates (harmless, object)
none or Will negates (object)
none or Will negates, see text
none or Will negates; see text
none, see text
none; see text
see text
special, see below
yes (harmless)
yes (object)
Spell Resistance
Any
Yes
No
Material Cost (gp)
Per Page
12
24
48
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice
.