Ablative Barrier Conjuration Surrounds the target with layers of force. Class Levels: Magus 2 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat conjuration component_v component_s component_m alchemist
Ablative Sphere Abjuration An immobile, crystalline, web-like globe surrounds you. Class Levels: Wizard 3 Sorcerer 3 humans_of_golarion abjuration component_v component_s component_m sorcerer
Aboleth's Lung Transmutation The targets are able to breathe water, freely. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 advanced_race_guide transmutation component_v component_s component_m component_df
Absorb Rune I Abjuration Touch a magical symbol or rune up to 3rd level to absorb and store its effect. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4 adventurer-s-guide abjuration component_v component_s component_m bard
Absorb Rune Ii Abjuration Touch a magical symbol or rune up to 6th level to absorb and store its effect. Class Levels: Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6 adventurer-s-guide abjuration component_v component_s component_m bard
Absorb Rune Iii Abjuration Touch a magical symbol or rune up to 9th level to absorb and store its effect. Class Levels: Cleric 9 Wizard 9 Sorcerer 9 adventurer-s-guide abjuration component_v component_s component_m cleric
Absorb Toxicity Necromancy You become immune to diseases and toxins, absorb one, and then spread it to others. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3 ultimate_combat necromancy component_v component_s component_m alchemist
Absorbing Barrier Abjuration You ward all creatures and objects in the area from ranged weapons. Class Levels: Wizard 4 Sorcerer 4 Summoner 4 Alchemist 4 people_of_the_wastes abjuration component_v component_s component_f alchemist
Absorbing Inhalation Transmutation You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. Class Levels: Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 advanced_race_guide transmutation component_v component_s alchemist arcanist
Abundant Ammunition Conjuration Replaces nonmagical ammunition every round. Class Levels: Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat conjuration component_v component_s component_m component_df
Abyssal Vermin Transmutation You infuse the target with power from the Abyss, granting it the fiendish creature simple template. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Antipaladin 2 adventure_path_78_city_of_locusts transmutation component_v component_s antipaladin arcanist
Accelerate Poison Transmutation Hastens targeted poison's onset. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Accursed Glare Necromancy You channel a fell curse through your glare. Class Levels: Witch 3 Wizard 3 Sorcerer 3 Antipaladin 3 blood_of_the_moon necromancy curse component_v component_s antipaladin
Acid Arrow Conjuration Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s component_m component_f
Acid Fog Conjuration Fog deals acid damage. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook conjuration component_v component_s component_m arcanist
Acid Pit Conjuration Creates a pit with a layer of acid on the bottom. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Elementalist Wizard 4 advanced_player_s_guide conjuration component_v component_s component_m component_f
Acid Splash Conjuration Orb deals 1d3 acid damage. Class Levels: Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 Elementalist Wizard 0 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Acidic Spray Conjuration 1d6/level acid damage plus 1 round of acid. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic conjuration component_v component_s component_m arcanist
Adhesive Blood Transmutation Your blood thickens to becomes a glue-like substance upon contact with air. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 advanced-class-guide transmutation component_v component_s alchemist bloodrager
Adhesive Spittle Conjuration Once during this spell's duration, you can spit a viscous liquid as a standard action. Class Levels: Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced-class-guide conjuration component_v component_s alchemist sorcerer
Adjuring Step Abjuration You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat abjuration component_v component_s component_m alchemist
Adjustable Disguise Illusion This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self). Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 advanced-class-guide illusion component_v component_s alchemist antipaladin
Adjustable Polymorph Transmutation This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced-class-guide transmutation component_v component_s component_m alchemist
Admonishing Ray Evocation You blast your enemies with rays of nonlethal force. Class Levels: Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 taldor_echoes_of_glory evocation force component_v component_s cleric