Brand Of Conformity Transmutation This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. Class Levels: Inquisitor 1 adventurer_s_guide transmutation curse component_v component_s component_df
Brand Of Hobbling Transmutation This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_df
Brand Of Tracking Transmutation This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 4 adventurer_s_guide transmutation curse component_v component_s component_df
Brand, Greater Transmutation As brand, but brand glows when near your holy symbol. Class Levels: Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Break Transmutation Gives an object the broken condition. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Break (Greater) Transmutation You release a burst of destructive energy. Class Levels: Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4 ultimate_intrigue transmutation component_v component_s component_m bloodrager
Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist
Breath Of Life Conjuration Cures 5d8 damage + 1/level and restores life to recently slain creatures. Class Levels: Cleric 5 Oracle 5 Shaman 5 Warpriest 5 core_rulebook conjuration component_v component_s cleric oracle
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer_s_guide evocation light component_v component_s bard
Brilliant Inspiration Evocation Take best of two d20 rolls. Class Levels: Bard 6 Skald 6 advanced_player_s_guide evocation component_v bard skald
Bristle Transmutation Trade natural armor bonus for a bonus on attacks with natural weapons. Class Levels: Druid 1 Hunter 1 advanced_player_s_guide transmutation component_v component_s component_df druid
Brow Gasher Necromancy Slashing weapon deals bleed damage to an opponent's head. Class Levels: Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 ultimate_combat necromancy component_v component_s arcanist bloodrager
Build Trust Divination You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you. Class Levels: Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 ultimate_intrigue divination component_v component_s component_m paladin
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Bullet Shield Abjuration You gain a +4 deflection bonus to AC against firearm attacks. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat abjuration component_v component_s component_m alchemist
Bullet Ward Abjuration You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 advanced_class_guide abjuration component_v component_s component_f antipaladin
Bungle Enchantment Target takes a -20 penalty on its next attack roll or check. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_magic enchantment component_v component_s arcanist sorcerer
Buoyancy Transmutation The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. Class Levels: Bard 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2 advanced_class_guide transmutation component_v bard shaman sorcerer
Burning Gaze Evocation Inflict 1d6 fire damage to creature by looking at it. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m component_df
Burning Hands Evocation 1d4/level fire damage (max 5d4). Class Levels: Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 core_rulebook evocation component_v component_s adept arcanist
Burning Sands Conjuration You cause sheets of hot sand to spread over the ground in the area of effect. Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 adventurer_s_guide conjuration earth fire component_v component_s
Burrow Transmutation Target gains a burrow speed of 15. Class Levels: Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Burst Bonds Evocation 1d6 damage/level (max 5d6) to restraints. Class Levels: Inquisitor 1 advanced_player_s_guide evocation component_v inquisitor