Burst Of Nettles Conjuration Burst deals 3d6 damage and 1d6 acid. Class Levels: Druid 3 Hunter 3 ultimate_magic conjuration component_v component_s druid hunter
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Burst Of Adrenaline Transmutation Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. Class Levels: Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s mesmerist psychic
Burst Of Insight Transmutation Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Class Levels: Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s medium mesmerist
Cackling Skull Illusion Skull acts as magic mouth, listeners are shaken. Class Levels: Witch 3 ultimate_magic illusion component_v component_s witch
Cacophonous Call Enchantment Nauseates target. Class Levels: Bard 2 Skald 2 advanced_player_s_guide enchantment component_v component_s component_m bard
Cacophonous Call, Mass Enchantment Nauseates multiple targets. Class Levels: Bard 5 Skald 5 advanced_player_s_guide enchantment component_v component_s component_m bard
Caging Bomb Admixture Evocation Your bombs create a cage of force that traps creatures inside the bomb's splash radius. Class Levels: Alchemist 6 Investigator 6 ultimate_combat evocation component_v component_s alchemist investigator
Calcific Touch Transmutation Touch attack slows target, 1d4 Dex damage. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide transmutation component_v component_s arcanist bloodrager
Call Animal Enchantment Makes an animal come to you. Class Levels: Druid 1 Hunter 1 Ranger 1 advanced_player_s_guide enchantment component_v component_s component_df druid
Call Construct Conjuration Summon your construct to you. Class Levels: Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8 ultimate_magic conjuration component_v component_s component_m arcanist
Call Lightning Evocation Calls down lightning bolts (3d6 per bolt) from sky. Class Levels: Druid 3 Hunter 3 Shaman 3 core_rulebook evocation component_v component_s druid hunter
Call Lightning Storm Evocation As call lightning, but 5d6 damage per bolt. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook evocation druid hunter shaman
Call Spirit Conjuration Make the spirit of one creature manifest. Class Levels: Cleric 5 Medium 3 Shaman 5 Warpriest 5 Spiritualist 5 occult_adventures conjuration component_v component_s medium cleric
Callback Conjuration If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. Class Levels: Witch 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate_wilderness conjuration component_v component_s component_m shaman
Callback (Greater) Conjuration If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. Class Levels: Witch 5 Shaman 5 Wizard 5 Sorcerer 5 ultimate_wilderness conjuration component_v component_s component_m shaman
Calm Animals Enchantment Calms 2d4 + level HD of animals. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook enchantment component_v component_s druid hunter
Calm Emotions Enchantment Calms creatures, negating emotion effects. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s component_df bard
Calm Spirit Necromancy Postpone hostile action by a haunt or incorporeal undead. Class Levels: Cleric 2 Medium 1 Shaman 2 Warpriest 2 Spiritualist 2 occult_adventures necromancy component_v component_s medium cleric
Campfire Wall Evocation Creates a shelter around a campfire. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s component_m component_df
Cape Of Wasps Conjuration Wasp swarm defends or carries you. Class Levels: Druid 4 Witch 4 Hunter 4 ultimate_magic conjuration component_v component_s druid hunter
Cast Out Abjuration Does 2d8 damage +1/level (max +15) to creature and dispels an effect. Class Levels: Inquisitor 3 advanced_player_s_guide abjuration component_v component_s component_df inquisitor
Castigate Enchantment Causes target to be shaken and cower. Class Levels: Inquisitor 2 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Castigate, Mass Enchantment As castigate, but affects multiple creatures. Class Levels: Inquisitor 5 advanced_player_s_guide enchantment component_v component_s component_df inquisitor