Pale Flame Evocation This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. Class Levels: Druid 2 Hunter 2 Shaman 2 heroes_of_the_darklands evocation fire component_v component_s component_m
Path Of The Winds Evocation With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 advanced_race_guide evocation component_v component_s arcanist druid
Piercing Shriek Evocation Target is staggered by a painful sound. Class Levels: Bard 2 Skald 2 ultimate_magic evocation component_v bard skald pain
Pilfering Hand Evocation You may seize an object or manipulate it from afar. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_combat evocation component_s arcanist bard cleric
Pinecone Bomb Evocation This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown. Class Levels: Druid 2 Witch 2 Ranger 3 Shaman 2 wilderness_origins evocation component_v component_s component_m druid
Poison Breath Evocation You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison spell. Class Levels: Druid 6 Witch 7 Cleric 7 dirty_tactics_toolbox evocation poison component_v component_s component_m
Polar Ray Evocation Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 core_rulebook evocation component_v component_s component_f arcanist
Prismatic Spray Evocation Rays hit subjects with variety of effects. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s arcanist sorcerer
Produce Flame Evocation 1d6 damage + 1/level, touch or thrown. Class Levels: Druid 1 Hunter 1 Shaman 1 core_rulebook evocation component_v component_s druid hunter
Profane Nimbus Evocation Unholy energy damages good creatures that attack you and protects you from good attacks. Class Levels: Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror-adventures evocation evil component_v component_s component_df
Protective Penumbra Evocation Shadow protects the target from light. Class Levels: Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic evocation component_v component_s arcanist cleric
Pyrotechnic Eruption Evocation Erupting flames burn a target several times. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 3 horror-adventures evocation fire component_v component_s component_m
Ray Of Frost Evocation Ray deals 1d3 cold damage. Class Levels: Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Elementalist Wizard 0 core_rulebook evocation component_v component_s arcanist elementalist_wizard
Rebuke Evocation Foes take 1d8 damage/two caster levels (max 5d8). Class Levels: Inquisitor 4 advanced_player_s_guide evocation component_v component_s component_df inquisitor
Recharge Evocation You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. Class Levels: Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 technology_guide evocation component_v component_s component_m arcanist
Reflexive Barrier Evocation In the blink of an eye, you erect a deflective barrier of force to protect one target. Class Levels: Magus 3 Psychic 3 psychic_anthology evocation force component_v component_s magus
Rend Body I Evocation You lacerate the body of the target creature with telekinetic force, rending it limb from limb. Class Levels: Psychic 5 psychic_anthology evocation component_s psychic
Rend Body Ii Evocation This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 10d8). Class Levels: Psychic 6 psychic_anthology evocation component_s psychic
Rend Body Iii Evocation Telekinetically tears target for 1d8/level damage (max 15d8) and sickens upon severed limb. Class Levels: Psychic 7 psychic_anthology evocation component_s psychic
Rend Body Iv Evocation Tears target for 1d8/level damage (max 20d8) and rips off a limb if damage exceeds 1/4 max HP. Class Levels: Psychic 8 psychic_anthology evocation component_s psychic
Resilient Sphere Evocation Force globe protects but traps one subject. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook evocation component_v component_s component_f arcanist
Resounding Blow Evocation Melee attack deals 1d6 more damage. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 advanced_player_s_guide evocation component_v antipaladin inquisitor paladin
Revealing Light Evocation The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius. Class Levels: Bard 1 Cleric 2 Medium 1 Oracle 2 Wizard 2 Psychic 2 Sorcerer 2 Inquisitor 2 monster_hunter_s_handbook evocation light component_v component_s component_m
Ricochet Shot Evocation Imbues a projectile weapon to give its ammunition the ability to ricochet. Class Levels: Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat evocation component_v component_s component_m arcanist