Sense Madness Divination Determine mental disturbances in nearby creatures. Class Levels: Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2 horror-adventures divination component_v component_s cleric inquisitor
Shared Training Divination Select one teamwork feat you have. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 blood_of_the_ancients divination mind_affecting component_v component_s arcanist
Shield Companion Abjuration Functions as shield other, transferring half the damage taken by your companion creature or familiar to you. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 2 Wizard 1 Paladin 1 Sorcerer 1 Antipaladin 1 animal_archive abjuration component_v component_s antipaladin druid
Shield Companion Abjuration This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you. Class Levels: Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3 advanced-class-guide abjuration component_v component_s paladin ranger
Shield Other Abjuration You take half of subject's damage. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2 core_rulebook abjuration component_v component_s component_f cleric
Shield Of Dawn Evocation Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers. Class Levels: Bard 4 Magus 4 Cleric 4 Oracle 4 Ranger 4 Paladin 4 the_inner_sea_world_guide evocation fire good light component_v
Shield Of Fortification Abjuration You create a magical barrier that protects a target's vital areas. Class Levels: Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1 advanced-class-guide abjuration component_v component_s component_df inquisitor
Shield Of Fortification (Greater) Abjuration This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%. Class Levels: Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3 advanced-class-guide abjuration component_v component_s component_df inquisitor
Shield Of Shards Transmutation Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage. Class Levels: Magus 2 Cleric 2 Medium 2 Shaman 2 Paladin 1 Bloodrager 1 Inquisitor 2 armor_master_s_handbook transmutation component_v component_s component_f bloodrager
Shield Of Wings Transmutation You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet. Class Levels: Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 paths_of_the_righteous transmutation fire component_v component_s component_df
Shock Arrow Evocation Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies. Class Levels: Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Bloodrager 1 Inquisitor 1 inner_sea_gods evocation electricity component_v component_s component_m
Sign Of The Faithful Transmutation As message, except the only information you can transmit is that you are a worshiper of the designated deity. Class Levels: Druid 0 Cleric 0 Oracle 0 Ranger 1 Paladin 1 taldor_echoes_of_glory transmutation component_s component_f cleric oracle
Silverlight Evocation As daylight, except the object touched sheds bright silvery light in a 20-foot radius. Class Levels: Bard 3 Druid 3 Cleric 3 Oracle 3 Wizard 3 Paladin 3 Sorcerer 3 guide_to_the_river_kingdoms evocation light component_v component_s component_m
Sky Steed Transmutation The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability. Class Levels: Paladin 3 ultimate-wilderness transmutation component_v component_s component_df paladin
Slave To Sin Enchantment This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3 adventurer-s-guide enchantment emotion mind_affecting component_v component_s
Songbird Conjuration You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities. Class Levels: Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 planar_adventures conjuration component_s bard cleric mesmerist
Soothing Word Conjuration The target of this spell causes several conditions that he suffers from to be lessened in severity one step. Class Levels: Druid 2 Witch 2 Cleric 2 Oracle 2 Ranger 3 Paladin 2 Inquisitor 2 gamemastery_condition_cards conjuration component_v component_s cleric oracle
Speak With Soul Necromancy You commune with the soul of a dead creature. Class Levels: Cleric 6 Medium 4 Shaman 6 Paladin 4 Antipaladin 4 Spiritualist 6 planar_adventures necromancy component_v component_s component_m antipaladin
Spindrift Spritz Conjuration You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions. Class Levels: Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2 elemental_master_s_handbook conjuration water component_v component_s cleric
Spindrift Spritz, Mass Conjuration This spell functions as spindrift spritz, except as noted above. Class Levels: Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4 elemental_master_s_handbook conjuration water component_v component_s cleric
Spiritual Squire Evocation This spell causes an ally made of pure force to appear in a single 5-foot square within range. Class Levels: Cleric 2 Shaman 2 Paladin 2 Inquisitor 2 Antipaladin 2 Spiritualist 2 armor_master_s_handbook evocation force component_v component_s component_df
Spotlight Evocation You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. Class Levels: Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3 blood_of_shadows evocation darkness light component_v component_s
Stalwart Resolve Enchantment Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions. Class Levels: Witch 2 Cleric 2 Paladin 1 Alchemist 2 Inquisitor 1 pathfinder_society_field_guide enchantment mind_affecting component_v component_s component_df
Stave Off Corruption Abjuration Protect against a corruption's progression. Class Levels: Cleric 2 Paladin 2 Warpriest 2 horror-adventures abjuration component_v component_s component_m cleric