Grasp Divination You can cast this spell as an immediate action when you fail a Climb check and would fall. Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Warpriest 0 heroes_of_the_darklands divination component_v arcanist bard cleric
Grease Conjuration Makes 10-ft. square or one object slippery. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Elementalist Wizard 1 core_rulebook conjuration component_v component_s component_m arcanist
Guarding Knowledge Abjuration Grants defenses and saving throw bonuses against a chosen researched monster's special attack. Class Levels: Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df
Hallucinatory Terrain Illusion Makes one type of terrain appear like another (field as forest, or the like). Class Levels: Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s component_m arcanist
Haste Transmutation One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist
Haunted Fey Aspect Illusion You surround yourself with disturbing illusions. Class Levels: Bard 0 Skald 0 Wizard 0 Arcanist 0 Sorcerer 0 ultimate_combat illusion component_s arcanist bard skald
Haunting Choir Necromancy Spirits cause wracking pain to listeners. Class Levels: Bard 3 Skald 3 ultimate_magic necromancy component_v component_s bard skald
Haunting Mists Illusion Creatures are shaken and take Wis damage. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic illusion component_v component_s arcanist bard
Haunting Reminder Enchantment As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1 adventurer-s-guide enchantment fear mind_affecting component_v component_s
Heightened Awareness Divination You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced-class-guide divination component_v component_m component_df alchemist
Heightened Reflexes Transmutation You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Class Levels: Bard 2 Skald 2 advanced-class-guide transmutation component_v component_s bard skald
Heroes' Feast Conjuration Food for one creature/level cures and grants combat bonuses. Class Levels: Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s component_df bard
Heroic Finale Enchantment Subject within range of your bardic performance can take an action. Class Levels: Bard 4 Skald 4 advanced_player_s_guide enchantment component_v component_s bard skald
Heroic Fortune Evocation Grants 1 temporary hero point to target creature. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2 advanced_player_s_guide evocation component_v component_s component_df component_m
Heroic Fortune, Mass Evocation Grants 1 temporary hero point to each target creature in range. Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5 advanced_player_s_guide evocation component_v component_s component_df component_m
Heroism Enchantment Gives +2 bonus on attack rolls, saves, skill checks. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Heroism, Greater Enchantment Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Class Levels: Bard 5 Skald 5 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 core_rulebook enchantment component_v component_s arcanist bard
Hidden Knowledge Transmutation This subtle but useful spell allows you to safeguard important knowledge-even from yourself. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 adventurer-s-guide transmutation component_v component_s component_m bard
Hidden Presence Enchantment You prevent the targets from having conscious awareness of your presence. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Hidden Speech Transmutation Gain +10 on Bluff to send secret messages. Class Levels: Bard 2 Skald 2 Witch 2 Inquisitor 3 advanced_player_s_guide transmutation component_v component_s component_m component_df
Hide Bruises Illusion The target's wounds to seem to disappear. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1 villain_codex illusion component_v component_s component_m antipaladin
Hideous Laughter Enchantment Subject loses actions for 1 round/level. Class Levels: Bard 1 Skald 1 Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook enchantment component_v component_s component_m arcanist
Hold Monster Enchantment As hold person, but any creature. Class Levels: Bard 4 Skald 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Inquisitor 4 core_rulebook enchantment component_v component_s component_m component_df
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df