False Future Illusion You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects. Class Levels: Bard 3 Skald 3 Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 3 Warpriest 4 Spiritualist 4 ultimate-intrigue illusion component_v component_s component_m bard
Fickle Winds Transmutation Wind walls selectively block attacks. Class Levels: Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation arcanist cleric druid hunter
Find The Path Divination Shows most direct way to a location. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook divination component_v component_s component_f bard
Find Traps Divination Notice traps as a rogue does. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook divination component_v component_s cleric inquisitor
Fire Storm Evocation Deals 1d6/level fire damage. Class Levels: Druid 7 Cleric 8 Oracle 8 Shaman 8 core_rulebook evocation component_v component_s cleric druid
Flame Strike Evocation Smites foes with divine fire (1d6/level damage). Class Levels: Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_df cleric
Flesh Puppet Necromancy Control a zombie in human guise. Class Levels: Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3 horror-adventures necromancy evil component_v component_s component_m
Flesh Puppet Horde Necromancy Control multiple zombies in human guise. Class Levels: Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4 horror-adventures necromancy evil component_v component_s component_m
Flesh Wall Necromancy Create a wall of zombies. Class Levels: Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5 horror-adventures necromancy evil component_v component_s component_m
Fleshworm Infestation Conjuration Worms deal hp and Dex damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4 ultimate_magic conjuration component_v component_s arcanist cleric
Flickering Lights Evocation Create an area of inconsistent lighting. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2 horror-adventures evocation darkness light component_v component_s
Forbid Action Enchantment Target obeys command to not do something. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 ultimate_magic enchantment component_v cleric inquisitor oracle
Forbid Action, Greater Enchantment As forbid action, but 1 creature/level. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 ultimate_magic enchantment component_v cleric inquisitor oracle
Forbiddance Abjuration Blocks planar travel, damages creatures of different alignment. Class Levels: Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook abjuration component_v component_s component_m component_df
Fractions Of Heal And Harm Transmutation This spell channels a portion of the next spell you cast into magic that heals you. Class Levels: Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 inner_sea_gods transmutation component_v component_s arcanist bard
Free Swim Abjuration The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. Class Levels: Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3 aquatic_adventures abjuration component_v component_s component_m component_df
Freedom Of Movement Abjuration Subject moves normally despite impediments to movement. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook abjuration component_v component_s component_m component_df
Frightful Aspect Transmutation You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. Class Levels: Druid 8 Witch 8 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8 ultimate_combat transmutation component_v component_s component_m arcanist
Gate Conjuration Connects two planes for travel or summoning. Class Levels: Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 core_rulebook conjuration component_v component_s component_m arcanist
Geas/Quest Enchantment As lesser geas, but affects any creature. Class Levels: Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 Inquisitor 5 core_rulebook enchantment component_v arcanist bard cleric
Gentle Repose Necromancy Preserves one corpse. Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 core_rulebook necromancy component_v component_s component_m component_df
Ghost Whip Evocation Create a ghost touch whip that passes through objects. Class Levels: Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2 occult-adventures evocation component_v component_s cleric inquisitor
Ghostbane Dirge Transmutation Incorporeal creature takes half damage from nonmagical weapons. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ghostbane Dirge, Mass Transmutation As ghostbane dirge, but affects multiple creatures. Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5 advanced_player_s_guide transmutation component_v component_s component_m component_df