Remove Radioactivity, Greater Conjuration This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken. Class Levels: Druid 8 Witch 8 Cleric 8 Oracle 8 technology_guide conjuration cleric druid oracle warpriest
Remove Sickness Conjuration Suppress disease, nausea, and the sickened condition. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1 ultimate_magic conjuration component_v component_s cleric druid
Replenish Ki Conjuration You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki pool. Class Levels: Cleric 4 Oracle 4 inner_sea_gods conjuration component_v component_s component_df cleric
Resplendent Mansion Conjuration This spell creates a towering mansion. Class Levels: Wizard 9 Psychic 9 Sorcerer 9 ultimate-intrigue conjuration component_v component_s component_f psychic
Restful Cloak Conjuration A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). Class Levels: Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2 adventurer_s_armory_2 conjuration component_v component_s component_f cleric
Restoration Conjuration Restores level and ability score drains. Class Levels: Adept 4 Cleric 4 Oracle 4 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s component_m adept
Restoration, Greater Conjuration As restoration, plus restores all levels and ability scores. Class Levels: Cleric 7 Oracle 7 Shaman 7 core_rulebook conjuration component_v component_s component_m cleric
Restoration, Lesser Conjuration Dispels magical ability penalty or repairs 1d4 ability damage. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s alchemist cleric
Restore Eidolon Conjuration Restoration for an eidolon. Class Levels: Summoner 3 ultimate_magic conjuration component_v component_s component_m summoner
Restore Eidolon, Lesser Conjuration Lesser restoration for an eidolon. Class Levels: Summoner 2 ultimate_magic conjuration component_v component_s summoner
Resurgent Transformation Conjuration Gain second wind when close to death. Class Levels: Alchemist 5 Investigator 5 advanced_player_s_guide conjuration component_v component_s component_m alchemist
Resurrection Conjuration Fully restore dead subject. Class Levels: Witch 8 Cleric 7 Oracle 7 Shaman 8 core_rulebook conjuration component_v component_s component_m component_df
Retrieve Item Conjuration You call a specific nonliving item directly to your hand from a nearby location. Class Levels: Bard 2 Wizard 2 Sorcerer 2 classic_treasures_revisited conjuration component_v component_s bard sorcerer
Returning Weapon Conjuration Grants a weapon the returning special weapon quality. Class Levels: Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1 ultimate_combat conjuration component_v component_s arcanist bard
Returning Weapon, Communal Conjuration As returning weapon, but you may divide the duration among weapons touched. Class Levels: Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate_combat conjuration component_v component_s arcanist bard
Reviving Finale Conjuration Allies cured 2d6 damage. Class Levels: Bard 3 Skald 3 advanced_player_s_guide conjuration component_v component_s bard skald
Rift Of Ruin Conjuration This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. Class Levels: Witch 8 Cleric 8 Wizard 8 Sorcerer 8 book_of_the_damned conjuration chaotic evil component_v component_s
Rising Water Conjuration You conjure a cylinder of calm water on an area of solid ground or on top of a body of water. Class Levels: Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3 elemental_master_s_handbook conjuration water component_v component_s component_m
River Whip Conjuration You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 advanced-class-guide conjuration water component_v component_s magus
Roaming Pit Conjuration This spell functions as create pit, except the pit is capable of movement. Class Levels: Druid 6 Cleric 6 Wizard 5 Psychic 6 Sorcerer 5 Summoner 5 magic_tactics_toolbox conjuration component_v component_s component_m cleric
Rock Whip Conjuration A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. Class Levels: Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 heroes_of_the_darklands conjuration component_v component_s arcanist cleric
Sacred Bond Conjuration Cast touch healing spells from a distance. Class Levels: Cleric 3 Oracle 3 Paladin 2 Warpriest 3 Inquisitor 2 advanced_player_s_guide conjuration component_v component_s component_f cleric
Sand Whirlwind Conjuration A whirling cloud of sand strikes the target, blinding it and hampering its ability to speak. Class Levels: Cleric 3 Oracle 3 taldor_echoes_of_glory conjuration component_v component_s component_m cleric
Sand Whirlwind, Greater Conjuration This spell functions as sand whirlwind except as noted above. Class Levels: Cleric 5 Oracle 5 taldor_echoes_of_glory conjuration component_v component_s component_m cleric