Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation air component_v component_s druid
Tamer's Lash Evocation A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. Class Levels: Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1 ultimate_wilderness evocation sonic component_v component_s bard
Telekinesis Transmutation Moves object, attacks creature, or hurls object or creature. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist magus
Telekinetic Assembly Transmutation Assembles a siege engine using 1 fewer worker for every two caster levels. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat transmutation component_v component_s component_f arcanist
Telekinetic Maneuver Transmutation Perform a telekinetic combat maneuver. Class Levels: Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 4 occult_adventures transmutation component_v component_s psychic magus
Teleport Conjuration Instantly transports you as far as 100 miles per level. Class Levels: Magus 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration component_v arcanist magus sorcerer
Temporary Graft Transmutation Graft a body part onto yourself to gain one of several benefits. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3 Bloodrager 3 Investigator 3 horror_adventures transmutation component_v component_s component_f alchemist
Thunderstomp Evocation You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced_class_guide evocation earth component_v component_s bloodrager
Thunderstomp (Greater) Evocation This spell functions as thunderstomp, except as noted. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced_class_guide evocation earth component_v component_s bloodrager
Time Shudder Transmutation You cause a ripple in time that affects all creatures in the area. Class Levels: Magus 2 Wizard 2 Sorcerer 2 advanced_class_guide transmutation component_v component_s component_m magus
Touch Of Combustion Evocation Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 advanced_race_guide evocation component_v component_s arcanist bloodrager
Transformation Transmutation You gain combat bonuses. Class Levels: Magus 6 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Treacherous Teleport Conjuration This spell functions as teleport except that you can opt to intentionally cause any number of the creatures traveling with you to suffer a mishap or arrive in a specific different location you visualize simultaneously wi Class Levels: Magus 6 Witch 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6 Occultist 6 Spiritualist 6 ultimate_intrigue conjuration ruse component_v magus occultist
Trial Of Fire And Acid Evocation The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. Class Levels: Magus 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 monster_codex evocation component_v component_s arcanist bloodrager
Triggered Hallucination Illusion This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs. Class Levels: Bard 6 Magus 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 6 ultimate_intrigue illusion mind_affecting component_v component_s component_m
True Seeing Divination Lets you see all things as they really are. Class Levels: Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Warpriest 5 Inquisitor 5 Investigator 6 core_rulebook divination component_v component_s component_m adept
True Strike Divination +20 on your next attack roll. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_f alchemist arcanist
Twisted Space Transmutation Targeted creature's attacks target a random square instead of the intended target. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 ultimate_combat transmutation component_v component_s component_m arcanist
Undead Anatomy I Transmutation Take the form and some of the powers of a Small or Medium undead. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s component_m alchemist
Undead Anatomy Ii Transmutation Take the form and some of the powers of a Tiny or Large undead. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 ultimate_magic transmutation component_v component_s component_m alchemist
Undead Anatomy Iii Transmutation Take the form and some of the powers of a Diminutive or Huge undead. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 ultimate_magic transmutation component_v component_s component_m alchemist
Unerring Weapon Transmutation Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 ultimate_combat transmutation component_v component_s arcanist bloodrager
Unseen Servant Conjuration Invisible force obeys your commands. Class Levels: Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 core_rulebook conjuration component_v component_s component_m arcanist
Urban Step Conjuration You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect. Class Levels: Bard 2 Magus 3 Skald 2 Wizard 3 Sorcerer 3 Summoner 3 Occultist 3 ultimate_intrigue conjuration component_v component_s component_m bard