Resist Energy, Communal Abjuration As resist energy, but you may divide the duration among creatures touched. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 ultimate_combat abjuration component_v component_s component_df alchemist
Restful Cloak Conjuration A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). Class Levels: Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2 adventurer_s_armory_2 conjuration component_v component_s component_f cleric
Returning Weapon Conjuration Grants a weapon the returning special weapon quality. Class Levels: Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1 ultimate_combat conjuration component_v component_s arcanist bard
Returning Weapon, Communal Conjuration As returning weapon, but you may divide the duration among weapons touched. Class Levels: Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate_combat conjuration component_v component_s arcanist bard
Reveal Mirage Divination You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. Class Levels: Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3 osirion_legacy_of_pharaohs divination component_v component_s component_f cleric
Ricochet Shot Evocation Imbues a projectile weapon to give its ammunition the ability to ricochet. Class Levels: Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat evocation component_v component_s component_m arcanist
Rising Water Conjuration You conjure a cylinder of calm water on an area of solid ground or on top of a body of water. Class Levels: Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3 elemental_master_s_handbook conjuration water component_v component_s component_m
Rite Of Bodily Purity Abjuration You energize your body's immune system, improving your ability to resist toxins and ailments. Class Levels: Druid 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 divine_anthology abjuration meditative component_v component_m cleric
Riversight Divination You can view events transpiring along a natural watercourse you touch. Class Levels: Druid 2 Witch 3 Cleric 3 Ranger 2 Inquisitor 3 people_of_the_river divination component_v component_s component_f component_df
Rock Whip Conjuration A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. Class Levels: Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 heroes_of_the_darklands conjuration component_v component_s arcanist cleric
Ropeweave Transmutation You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds. Class Levels: Hunter 2 Ranger 2 Occultist 2 ultimate-wilderness transmutation component_v component_s component_f occultist
Sand Table Divination Projects a 5-ft. terrain map showing troop positions and movements within 1,000 feet. Class Levels: Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 villain_codex divination component_v component_s component_m arcanist
Savage Maw Transmutation Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. Class Levels: Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Warpriest 2 Inquisitor 2 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Scale Spikes Transmutation When the target is affected by this spell, its scales grow jagged spikes. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 monster_codex transmutation component_v component_s component_m component_df
Scale Spikes, Greater Transmutation This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4 monster_codex transmutation component_v component_s component_m component_df
Scamper Transmutation Your animal companion moves with astonishing agility and speed until the end of its turn. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate-wilderness transmutation component_v component_s druid ranger
Sculpted Cape Transmutation Your cape, cloak, or shawl stiffens and maintains its shape even if removed. Class Levels: Bard 1 Witch 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 adventurer_s_armory_2 transmutation component_v component_s component_f bard
Sea Stallion Transmutation Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing. Class Levels: Druid 4 Hunter 4 Ranger 4 Paladin 4 ultimate-wilderness transmutation component_v component_s component_df druid
Sea Steed Transmutation Grants your mount a swim speed equal to its land speed and underwater breathing. Class Levels: Druid 2 Hunter 2 Ranger 2 Paladin 2 ultimate-wilderness transmutation component_v component_s component_df druid
Second Wind Conjuration You can cast this spell only when you have fewer than one-quarter of your total hit points. Class Levels: Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3 elemental_master_s_handbook conjuration air component_v antipaladin cleric
See Through Stone Divination You gain the ability to see through solid rock as if it were transparent glass. Class Levels: Druid 4 Ranger 3 dwarves_of_golarion divination component_v component_s component_df druid
Seed Spies Divination You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2 ultimate-wilderness divination component_v component_s component_m druid
Selective Alarm Abjuration This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm. Class Levels: Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3 ultimate-intrigue abjuration component_v component_s component_f component_df
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror-adventures divination component_v component_s component_m component_df